Mario Kart Wii — KMP Object Query

This is the online version of the command wkmpt OBJECTS (wkmpt is a tool of Wiimms SZS Tools). Both use keywords to find and view global objects of KMP files.

The database is build from a statistical analysis of all Mario Kart Wii tracks and from information of the Custom Mario Kart Wiiki. If you find errors or know more about objects, then please edit the wiki page »Object«. The current database is based on the Wiiki version of 2022-08-29.

Query

Enter a space separated list of keywords. Keywords are searched in object names, file names and descriptions. A keyword can also be an object index written as decimal or hexadecimal number. If a keyword begins with '$', then the search is limited to the object names. If a keyword begins with '$$', then the object name must match exactly the keyword. The search is always case insensitive.

Query Result

You can click every object, group, file and track name to find more details in the »Track Reference«.

7 of 316 Objects
ID Name
+Files
Info-Type Description
0x4
4
venice_nami

venice_nami(B)

Characteristics no route, found in arenas
Description The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX.
This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period.
The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame.
Setting 1 Rising speed in odd stages
Setting 2 Stage 5 target height
Setting 3 Stage 1 target height
Setting 4 Stage 2 frame count
Setting 5 Stage 3 target height
Setting 6 Stage 4 frame count
Setting 7 Rising speed in even stages
Needed Files venice_nami.brres
0x7
7
pocha

pocha(BE)

Characteristics no route, found in tracks + arenas
Description Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used.
Setting 1 Group Y KCL Index
Needed Files effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres
0x17
23
ice

ice(B)

Characteristics no route, found in tracks
Description Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in kartPartsDispParam.bin and bikePartsDispParam.bin.
This object can be used to enable tracks for slot 6.1, but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1.
Needed Files ice.brres
0xd7
215
penguin_s

penguin_s(BE3D)

Characteristics route needed, solid, found in tracks
Description Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection.
Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default.
Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0.
Slot 6.1 enables its SFX.
Setting 1 Speed
Needed Files brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres
0x205
517
venice_saku

venice_saku(BK)

Characteristics no route, solid, found in arenas
Description Fence gate from Delfino Pier. Slot A1.2 enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously.
Setting 1 Time until it goes up (in frames)
Setting 2 How far up it goes
Setting 3 Speed that it moves up
Needed Files venice_saku.brres venice_saku.kcl
0x20a
522
venice_hasi

venice_hasi(BEK)

Characteristics no route, solid, found in arenas
Description Bridge from Delfino Pier. Slot A1.2 enables its SFX (includes a bell sound).
Animation capped at 30 frames. S3 might be a relic of old animation length.
Setting 1 Time until the bridge goes up (and animation starts playing)
Setting 2 Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow)
Setting 3 Unknown
Needed Files effect/venice_hasi/rk_venice.breff effect/venice_hasi/rk_venice.breft venice_hasi.brres venice_hasi.kcl
0x20b
523
venice_gondola

venice_gondola monte_a(B)

Characteristics solid
Description Object not used in any track.
A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object.
No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named hune.
Setting 1 Speed
Needed Files monte_a.brres



© Wiimm, 2022-08-29