This is the online version of the command
wkmpt OBJECTS
(
wkmpt is a tool of
Wiimms SZS Tools).
Both use keywords to find and view
global objects
of
KMP files.
The database is build from a statistical analysis of all Mario Kart Wii tracks
and from information of the
Custom Mario Kart Wiiki.
If you find errors or know more about objects, then please edit the wiki page
»Object«.
The current database is based on the Wiiki version of 2022-08-29.
Enter a space separated list of keywords.
Keywords are searched in object names, file names and descriptions.
A keyword can also be an object index written as decimal or hexadecimal number.
If a keyword begins with
'$', then the search is limited to the object names.
If a keyword begins with
'$$', then the object name must match exactly the keyword.
The search is always case insensitive.
7 of 316 Objects |
ID |
Name +Files |
Info-Type |
Description |
0x4 4 |
venice_nami
venice_nami(B)
|
Characteristics |
no route, found in arenas |
Description |
The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX. This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period. The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame. |
Setting 1 |
Rising speed in odd stages |
Setting 2 |
Stage 5 target height |
Setting 3 |
Stage 1 target height |
Setting 4 |
Stage 2 frame count |
Setting 5 |
Stage 3 target height |
Setting 6 |
Stage 4 frame count |
Setting 7 |
Rising speed in even stages |
Needed Files |
venice_nami.brres |
0x7 7 |
pocha
pocha(BE)
|
Characteristics |
no route, found in tracks + arenas |
Description |
Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used. |
Setting 1 |
Group Y KCL Index |
Needed Files |
effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres |
0x17 23 |
ice
ice(B)
|
Characteristics |
no route, found in tracks |
Description |
Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in kartPartsDispParam.bin and bikePartsDispParam.bin. This object can be used to enable tracks for slot 6.1, but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1. |
Needed Files |
ice.brres |
0xd7 215 |
penguin_s
penguin_s(BE3D)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection. Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default. Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0. Slot 6.1 enables its SFX. |
Setting 1 |
Speed |
Needed Files |
brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres |
0x205 517 |
venice_saku
venice_saku(BK)
|
Characteristics |
no route, solid, found in arenas |
Description |
Fence gate from Delfino Pier. Slot A1.2 enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously. |
Setting 1 |
Time until it goes up (in frames) |
Setting 2 |
How far up it goes |
Setting 3 |
Speed that it moves up |
Needed Files |
venice_saku.brres venice_saku.kcl |
0x20a 522 |
venice_hasi
venice_hasi(BEK)
|
Characteristics |
no route, solid, found in arenas |
Description |
Bridge from Delfino Pier. Slot A1.2 enables its SFX (includes a bell sound). Animation capped at 30 frames. S3 might be a relic of old animation length. |
Setting 1 |
Time until the bridge goes up (and animation starts playing) |
Setting 2 |
Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow) |
Setting 3 |
Unknown |
Needed Files |
effect/venice_hasi/rk_venice.breff effect/venice_hasi/rk_venice.breft venice_hasi.brres venice_hasi.kcl |
0x20b 523 |
venice_gondola
venice_gondola
monte_a(B)
|
Characteristics |
solid |
Description |
Object not used in any track. A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object. No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named hune. |
Setting 1 |
Speed |
Needed Files |
monte_a.brres |