|
130 of 316 Objects |
| ID |
Name +Files |
Info-Type |
Description |
0x1 1 |
airblock
|
Characteristics |
solid |
| Description |
Object not used in regular tracks. Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face. |
0x2 2 |
Psea
Psea(B)
|
Characteristics |
no route, found in tracks |
| Description |
The sea on GCN Peach Beach; for details see Object/Psea. |
| Needed Files |
Psea.brres |
0x3 3 |
lensFX
lensFX
|
Characteristics |
no route, found in tracks + arenas |
| Description |
Generates a lens flare object when looking at the sun; it is also highly recommended to place this object near or coincident to `sun'. |
0x4 4 |
venice_nami
venice_nami(B)
|
Characteristics |
no route, found in arenas |
| Description |
The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX. This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period. The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame. |
| Setting 1 |
Rising speed in odd stages |
| Setting 2 |
Stage 5 target height |
| Setting 3 |
Stage 1 target height |
| Setting 4 |
Stage 2 frame count |
| Setting 5 |
Stage 3 target height |
| Setting 6 |
Stage 4 frame count |
| Setting 7 |
Rising speed in even stages |
| Needed Files |
venice_nami.brres |
0x5 5 |
sound_river
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a river sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 3.2, 4.2, 5.2, and 7.3. |
0x6 6 |
sound_water_fall
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 3.2, 4.2 and 7.3. |
0x7 7 |
pocha
pocha(BE)
|
Characteristics |
no route, found in tracks + arenas |
| Description |
Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used. |
| Setting 1 |
Group Y KCL Index |
| Needed Files |
effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres |
0x8 8 |
sound_lake
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a lake sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 2.2, 3.1, 5.1, and 8.2. |
0x9 9 |
sound_big_fall
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a louder waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 3.2, 4.2 and 7.3. |
0xa 10 |
sound_sea
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a sea sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 5.1 and 6.3. |
0xb 11 |
sound_fountain
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a fountain sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 2.2, 3.1, 5.1, and 8.2. |
0xc 12 |
sound_volcano
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a volcano sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slot 8.3. |
0xd 13 |
sound_audience
|
Characteristics |
route needed, found in tracks |
| Description |
Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it. Works on slots 1.1, 1.4, 2.3, 3.1, and 5.4; slot 3.1 does not feature slot-based audience ambience. |
0xe 14 |
sound_big_river
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a louder river sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 3.2, 4.2, 5.2, and 7.3. |
0xf 15 |
sound_sand_fall
|
Description |
Object not used in any track. Generates a sand fall sound effect. The range where the sound comes from is controlled by the route. This object must have a route. |
0x10 16 |
sound_lift
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it. Route Setting 1 is always 1 in all Nintendo tracks. |
0x11 17 |
pochaYogan
pochaYogan(BE)
|
Characteristics |
no route, found in tracks |
| Description |
Generates a lava splash effect when a player touches KCL flag 0x10 with variant 2. Only the Y coordinate is used. |
| Setting 1 |
Group Y KCL Index |
| Needed Files |
effect/pochaYogan/rk_pochaYogan.breff effect/pochaYogan/rk_pochaYogan.breft pochaYogan.brres |
0x12 18 |
entry
entry(E)
|
Characteristics |
no route, found in tracks + other files |
| Description |
Generates a fire around the player when falls through a burning air fall boundary flag. |
| Needed Files |
effect/entry/rk_entry.breff effect/entry/rk_entry.breft |
0x13 19 |
pochaMori
pochaMori(E)
|
Characteristics |
no route, found in tracks + arenas |
| Description |
Generates a leaf splash effect when a player touches KCL flag 0x1A with variant 2. Only the Y coordinate is used. Only works on slots 4.2 and arena slot 2.5 with group Y KCL index set to 5. |
| Setting 1 |
Group Y KCL Index |
| Needed Files |
effect/pochaMori/rk_pochaLeaf.breff effect/pochaMori/rk_pochaLeaf.breft |
0x14 20 |
eline_control
|
Characteristics |
no route, found in tracks + arenas |
| Description |
Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller. Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1. Found in slots 1.4, 2.2, 3.4, 4.1, and arena slot 1.2. |
| Setting 1 |
Entry Flag: 0 = Do Not Enter 1 = Enter |
| Setting 2 |
Time to Next Controller (seconds) |
| Setting 3 |
Controller ID |
| Setting 4 |
Next Controller ID |
| Setting 8 |
ENPH Section; if -1, use ENPH of previous controller |
0x15 21 |
sound_Mii
|
Characteristics |
route needed, found in tracks |
| Description |
Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 1.1 and 3.1. |
0x16 22 |
begoman_manager
|
Characteristics |
no route, found in other files |
| Description |
Galaxy Colosseum Topmen manager; object not used in any track. Once the Topmen controlled by the first manager are defeated, the Topmen controlled by the second manager will spawn and so forth. |
| Setting 1 |
Manager ID (1-based) |
| Setting 2 |
[?] Number of Topmen to control |
| Setting 3 |
First Topman ID to control |
| Setting 4 |
[?] Topman behavior: 0: *unknown* 1: Coward, they will ignore the player 2: Aggressive, they will attack the player |
| Setting 5 |
[?] Number of Topmen under control + Number of Topmen controlled by the previous manager |
| Setting 6 |
[?] *unknown* |
| Setting 7 |
[?] *unknown* |
| Setting 8 |
[?] *unknown* |
0x17 23 |
ice
ice(B)
|
Characteristics |
no route, found in tracks |
| Description |
Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in kartPartsDispParam.bin and bikePartsDispParam.bin. This object can be used to enable tracks for slot 6.1, but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1. |
| Needed Files |
ice.brres |
0x65 101 |
itembox
itembox(B)
|
Characteristics |
no route, solid, found in tracks + arenas + other files |
| Description |
Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved. |
| Setting 1 |
Unknown |
| Setting 2 |
Item type (player) |
| Setting 3 |
Item type (enemy) |
| Setting 4 |
Disables shadow if set |
| Setting 6 |
Timing lottery |
| Setting 7 |
[?] Additional height, multiplied with unknown number (always 1?). |
| Setting 8 |
Unknown |
| Needed Files |
itembox.brres |
0x66 102 |
DummyPole
|
Characteristics |
no route, solid, found in tracks + other files |
| Description |
Pole solidity across different tracks. Deleting this object will cause the pole itself to be unsolid. |
| Setting 1 |
Wall KCL Variant |
0x6f 111 |
sun
sun(B)
|
Characteristics |
no route, found in tracks + arenas |
| Description |
The sun in the background; often used with `lensFX'. |
| Needed Files |
sun.brres |
0x70 112 |
woodbox
woodbox(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Wooden box. When touched, the player slows down and the box drops an item. The wooden boxes respawn after five seconds, drop from 5000 units above the origin and drop onto the first face they touch. In Time Trials, it becomes an unbreakable `ironbox'. |
| Setting 2 |
Item to give |
| Setting 3 |
Chance to give an item |
| Setting 8 |
LE-CODE only: Replace the standard drop height by this value. |
| Needed Files |
effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres |
0x71 113 |
KmoonZ
KmoonZ(B)
|
Characteristics |
no route, found in tracks |
| Description |
The moon of Rainbow Road. |
| Needed Files |
KmoonZ.brres |
0x72 114 |
sunDS
sunDS(B)
|
Characteristics |
route needed, found in tracks |
| Description |
The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position. Route Setting 2 controls the behavior depending on the value X: X < 30 (1E in hex) → Stays for X/60 seconds X ≥ 30 (1E in hex) → Drops a `FireSnake' staying for X/60 seconds. In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route. Only slots 3.1, 4.2, 6.2, and 7.1 support this object. |
| Setting 1 |
Speed |
| Setting 2 |
Delay before starting in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
| Needed Files |
sunDS.brres |
0x73 115 |
coin
coin(BE)
|
Characteristics |
no route, solid, found in arenas |
| Description |
Present within all battle arenas in Coin Runners mode and in some tournaments. When touched, it disappears and the player gets one coin. Some coins do not appear at the start of the battle but show up later on. See Object/coin for details. |
| Setting 1 |
[?] Mode. 0 = Battle 1 = Tournament or Mission Mode. |
| Setting 2 |
Start or respawn place. See Coin for details. |
| Setting 3 |
Spawn behavior. See Coin for details. |
| Needed Files |
coin.brres effect/coin/rk_coin.breff effect/coin/rk_coin.breft |
0x75 117 |
ItemDirect
|
Description |
Object used in tournaments (Daisy Circuit and SNES Battle Course 4). Can be used to place an item directly onto the track; they will not show up in Time Trials. You must not place more than 11 of these in a track; otherwise, your track will freeze or hang in online play. |
| Setting 1 |
0 = Green Shell 1 = Red Shell 2 = Banana 3 = Mushroom 4 = Star |
0x76 118 |
s_itembox
itembox(B)
|
Characteristics |
no route, solid, found in tracks + arenas |
| Description |
Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether. Some interactions might be slot specific, such as with `quicksand'. When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a crash due to unknown reasons if used in this way. For more information, see the Moving Terrain page. |
| Setting 1 |
[?] Unknown |
| Setting 2 |
[?] Item type (player) |
| Setting 3 |
[?] Item type (enemy) |
| Setting 4 |
[?] Disables shadow if set |
| Setting 6 |
[?] Timing lottery |
| Setting 7 |
Height offset with object's position, signed. |
| Setting 8 |
[?] Unknown |
| Needed Files |
itembox.brres |
0x77 119 |
pile_coin
coin(BE)
|
Characteristics |
solid |
| Description |
Object not used in any track. This is the pile of coins above the players used in Battle Mode; static and without collision. |
| Needed Files |
coin.brres effect/coin/rk_coin.breff effect/coin/rk_coin.breft |
0xc9 201 |
f_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks + other files |
| Description |
Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point. |
| Setting 1 |
Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined |
| Setting 2 |
Item type (player) |
| Setting 3 |
Item type (enemy) |
| Setting 4 |
Disables shadow if set |
| Setting 5 |
Route start point |
| Needed Files |
itembox.brres |
0xca 202 |
MashBalloonGC
MashBalloonGC(B)
|
Characteristics |
route needed, found in tracks + other files |
| Description |
Air balloon as seen in GCN Mario Circuit. It has an assigned route but also floats from Y to Y. It turns to face the direction it is traveling in. |
| Setting 1 |
Speed |
| Setting 2 |
Max Y difference |
| Needed Files |
MashBalloonGC.brres |
0xcd 205 |
basabasa
basabasa(B)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Swoops that follow a route. When touched, they act like a wall. They are released as groups which can be edited in any way. |
| Setting 1 |
Speed in units per 1/60 seconds |
| Setting 2 |
Delay until start of the next group in 1/60 seconds. Multiple groups can be on the way |
| Setting 3 |
Number of Swoops per group |
| Setting 4 |
How far they can get off the route (unknown values) |
| Setting 5 |
Maximum height |
| Setting 6 |
Distance between the bats in the same group |
| Setting 7 |
Start delay in 1/60 seconds |
| Setting 8 |
? |
| Needed Files |
basabasa.brres |
0xce 206 |
HeyhoShipGBA
HeyhoShipGBA(B)
|
Characteristics |
route needed, found in tracks |
| Description |
Shy Guy ship which shoots exploding cannonballs; cannonball object is `HeyhoBallGBA'. This object is made for counterclockwise directed tracks, so if a track is clockwise directed, this object must be modified with BrawlBox in the following ways: CullMode from Materials must be set on Cull_Outside and the Z scale in the KMP must be -1. Only slot 6.2 supports this object and it is necessary to allow tracks to work on this slot. |
| Setting 1 |
Speed |
| Setting 2 |
How strong it moves up and down |
| Needed Files |
HeyhoShipGBA.brres |
0xcf 207 |
koopaBall
koopaBall(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Gigantic exploding fireball; used with `koopaFigure'. It bounces on every new route point and explodes on the last one if the route cycle setting is turned on. This object always spins northward. Scale is only obeyed if the route cycle setting is turned off, although the fiery effect still does not obey scaling. |
| Setting 1 |
Unknown |
| Needed Files |
effect/koopaBall/rk_koopaBall.breff effect/koopaBall/rk_koopaBall.breft koopaBall.brres |
0xd0 208 |
kart_truck
K_truck(B)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Truck from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). |
| Setting 1 |
Route start point |
| Setting 2 |
Speed 0 in 1/60 seconds |
| Setting 3 |
Speed 1 in 1/60 seconds |
| Setting 4 |
Texturing: 0 = MooMoo 1 = Fruit 2 = Factory |
| Needed Files |
K_truck.brres |
0xd1 209 |
car_body
K_car_body(B)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right) Route Setting 2 selects the speed (0 or 1). |
| Setting 1 |
Route start point |
| Setting 2 |
Speed 0 in 1/60 seconds |
| Setting 3 |
Speed 1 in 1/60 seconds |
| Setting 4 |
Color: 0 = Blue 1 = Red 2 = Yellow |
| Setting 5 |
Unknown |
| Needed Files |
K_car_body.brres |
0xd2 210 |
skyship
skyship(B)
|
Characteristics |
route needed, found in tracks + other files |
| Description |
Blimp from Luigi Circuit. It turns to face the direction it is traveling in. |
| Setting 1 |
Speed |
| Setting 2 |
[?] Max Y difference |
| Needed Files |
skyship.brres |
0xd3 211 |
w_woodbox
woodbox(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Wooden box that follows a route. Route Setting 1 sets the speed (gets added to S1). |
| Setting 1 |
Speed |
| Setting 2 |
Item to give |
| Setting 3 |
Chance to give an item |
| Setting 4 |
Unknown |
| Setting 5 |
Start delay |
| Setting 6 |
Time between 2 boxes |
| Setting 7 |
Max amount of boxes |
| Needed Files |
effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres |
0xd5 213 |
w_itemboxline
Block(BE)
itembox(B)
Press(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
`Press', block.brres and `itembox' combination from Toad's Factory. Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1). Route setting 2: 0x1: press activates when a block reaches this point 0x2: determines where the item box goes |
| Setting 1 |
Speed |
| Setting 5 |
Delay until the first block spawns (time in frames) |
| Setting 6 |
Delay between block spawns (time in frames) |
| Setting 7 |
Number of Blocks/Item Boxes that can exist at any one time |
| Needed Files |
Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres |
0xd6 214 |
VolcanoBall1
VolcanoBall1(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Fiery rock from Grumble Volcano. When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire; slot 3.4 enables its SFX. |
| Setting 1 |
Fireball speed |
| Setting 2 |
Delay before starting |
| Setting 3 |
Time between 2 fireballs |
| Setting 4 |
Time until the fire goes out |
| Needed Files |
VolcanoBall1.brres effect/VolcanoBall1/rk_volc.breff effect/VolcanoBall1/rk_volc.breft |
0xd7 215 |
penguin_s
penguin_s(BE3D)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection. Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default. Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0. Slot 6.1 enables its SFX. |
| Setting 1 |
Speed |
| Needed Files |
brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres |
0xdb 219 |
dossunc
dossun(BE)
|
Characteristics |
optional route, solid, found in tracks |
| Description |
Thwomp with optional route; without route, S1 and S2 must be 0. If S2 = 2, a 3-point route is needed to make effect: 1 → Start point, Route Setting 2 = 0 2 → Rotation point, Route Setting 2 = 1 3 → Going down point, Route Setting 2 = 0. The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point. To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point. In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file. If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item. |
| Setting 1 |
Route speed |
| Setting 2 |
Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right |
| Setting 3 |
Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
| Setting 4 |
Sleep time in 1/60 seconds after start of countdown |
| Needed Files |
dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft |
0xdd 221 |
boble
boble(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Lava bubble from GBA Bowser Castle 3. Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally. |
| Setting 1 |
Speed |
| Needed Files |
boble.brres effect/boble/rk_boble.breff effect/boble/rk_boble.breft |
0xde 222 |
K_bomb_car
K_bomb_car(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Bomb car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). |
| Setting 1 |
Route start point |
| Setting 2 |
Speed 0 in 1/60 seconds |
| Setting 3 |
Speed 1 in 1/60 seconds |
| Needed Files |
K_bomb_car.brres effect/K_bomb_car/rk_K_bomb_car.breff effect/K_bomb_car/rk_K_bomb_car.breft |
0xe2 226 |
hanachan
hanachan(BE2D)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes. Route Setting 1 sets the time in 1/60 seconds of stop in that point. Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area. |
| Setting 1 |
Speed |
| Needed Files |
brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres |
0xe5 229 |
crab
crab(BE3D)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Crab from GBA Shy Guy Beach. Route Setting 1 sets the time in 1/60 seconds of stop in that point. |
| Setting 1 |
Speed in units per 1/60 seconds |
| Setting 2 |
Crab view direction: 0 = Left 1 = Right |
| Needed Files |
brasd/crab/wait.brasd brasd/crab/walk_l.brasd brasd/crab/walk_r.brasd crab.brres effect/crab/rk_crab.breff effect/crab/rk_crab.breft |
0xe9 233 |
Hwanwan
wanwan(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Route-following Chain Chomp from DS Peach Gardens. Hwanwan and wanwan only work together if the effect files are absent. Route Setting 2 = 1 plays a rollover animation, originally used within a tournament in Rainbow Road. |
| Setting 1 |
Speed |
| Setting 2 |
Amount of item boxes carried |
| Needed Files |
effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres |
0xea 234 |
HeyhoBallGBA
HeyhoBallGBA(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Cannonball landing area that explodes after three seconds, shot by `HeyhoShipGBA'; in Grand Prix and VS races, it explodes if touched. The object's scale does not affect the explosion effect's dimension. Generally, CPUs do not go against this object as they try to avoid them. This objects requires `HeyhoShipGBA', and therefore, it can only be used on slot 6.2. Note that no more than 59 of this object can be used. |
| Setting 1 |
Route id from where `HeyhoShipGBA' shoots |
| Setting 2 |
Time between shot and arrival in 1/60 seconds |
| Needed Files |
HeyhoBallGBA.brres effect/HeyhoBallGBA/rk_HeyhoBallGBA.breff effect/HeyhoBallGBA/rk_HeyhoBallGBA.breft |
0xeb 235 |
Twanwan
Twanwan(B)
|
Characteristics |
route needed, solid, found in arenas |
| Description |
Rolling Chain Chomp from Chain Chomp Wheel. The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4. It appears on the minimap when playing on arena slot 1.4. |
| Setting 1 |
Route speed |
| Setting 2 |
0 = start and wait on first route point 1 = start at object location and enable release action |
| Setting 3 |
Amplitude |
| Setting 4 |
Period length |
| Setting 5 |
Start delay in 1/60 seconds |
| Setting 6 |
Time until it starts following route in 1/60 seconds (s5 has priority) |
| Needed Files |
Twanwan.brres |
0xf0 240 |
BossHanachan
hanachan(BE2D)
|
Characteristics |
solid |
| Description |
Big Wiggler boss used in the Wario's Gold Mine tournament; follows a route. If S2 of the route point = 0002 (S1 needs to be 0000; otherwise, it will try to do different things at the same time and Wiggler's body will glitch out), it will play Wiggler's trick animation once Wiggler gets to the point. See BossHanachan for more information about its route settings. |
| Setting 1 |
Primary Wiggler Speed |
| Setting 2 |
Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s7 if player is behind point specified in s6 when wiggler stops |
| Setting 3 |
Secondary Wiggler Speed |
| Setting 4 |
Point player must pass to change wiggler to speed two. The wiggler must stop to activate this speed change. Route settings 0000 0001 |
| Setting 5 |
Angry Wiggler Speed |
| Setting 6 |
Point player must pass to allow the wiggler to become angry. Route settings 0000 0001 |
| Setting 7 |
Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s2 if player is past point specified in s6 when wiggler stops |
| Needed Files |
brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres |
0xf2 242 |
BossHanachanHead
|
Characteristics |
solid |
| Description |
Object used in the Wario's Gold Mine tournament to show the Wiggler's head on the minimap. It is not found in the KMP, but adding BossHanachan will automatically generate it in-game. |
0xf3 243 |
K_bomb_car1
K_bomb_car1(BE)
|
Characteristics |
solid |
| Description |
Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments. |
| Needed Files |
K_bomb_car1.brres effect/K_bomb_car1/rk_K_bomb_car.breff effect/K_bomb_car1/rk_K_bomb_car.breft |
0x131 305 |
castletree2
castletree2(B)
|
Characteristics |
no route, found in tracks + other files |
| Description |
Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player. |
| Needed Files |
castletree2.brres |
0x13c 316 |
obakeblockSFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
| Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
| Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
| Needed Files |
obakeblockSFC.brres |
0x140 320 |
MarioGo64c
MarioGo64(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
The "GO" sign from N64 Mario Raceway. |
| Needed Files |
MarioGo64.brres |
0x144 324 |
pylon01
pylon01(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Street cone from Daisy Circuit. Only slots 3.1, 4.2, 6.2 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added). |
| Setting 1 |
Color: 0 = Red 1 = Blue 2 = Yellow |
| Needed Files |
pylon01.brres |
0x145 325 |
PalmTree
PalmTree(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Solid palm from Coconut Mall. It is the largest tree of Mario Kart Wii. |
| Needed Files |
PalmTree.brres |
0x149 329 |
heyho2
heyho2(B)
K_chairlift00(B)
|
Characteristics |
route needed, found in tracks |
| Description |
Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair. |
| Setting 1 |
Which MDL0 from K_chairlift00.brres is loaded: 0 = K_chairlift00 1 = K_chairlift01 |
| Needed Files |
K_chairlift00.brres heyho2.brres |
0x156 342 |
FlagA3
FlagA3(B)
|
Characteristics |
no route, found in tracks |
| Description |
"Mario Kart" flag from DS Delfino Square. Strangely, scales must follow a precise proportion: Xscale < Yscale < Zscale, or game freezes. It is a bit buggy, so it is better use another "FlagA" object and import the original texture. |
| Needed Files |
FlagA3.brres |
0x166 358 |
MiiStatueM1
MiiStatueM1(B)
|
Characteristics |
no route, found in arenas |
| Description |
Mario statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueM1.brres |
0x16f 367 |
obakeblock2SFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
| Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
| Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
| Needed Files |
obakeblockSFC.brres |
0x170 368 |
obakeblock3SFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
| Setting 1 |
? |
| Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
| Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
| Needed Files |
obakeblockSFC.brres |
0x176 374 |
karehayama
karehayama(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Leaf pile from Maple Treeway. Its SFX is exclusive to certain slot(s). |
| Setting 2 |
Item to give |
| Setting 3 |
Chance to give an item |
| Needed Files |
effect/karehayama/rk_karehayama.breff effect/karehayama/rk_karehayama.breft karehayama.brres |
0x178 376 |
SpaceSun
SpaceSun(B)
|
Characteristics |
no route, found in tracks |
| Description |
The sun in Rainbow Road. |
| Needed Files |
SpaceSun.brres |
0x17c 380 |
MiiStatueL1
MiiStatueL1(B)
|
Characteristics |
no route, found in tracks |
| Description |
Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueL1.brres |
0x17d 381 |
MiiStatueD1
MiiStatueD1(B)
|
Characteristics |
no route, found in tracks |
| Description |
Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueD1.brres |
0x17f 383 |
MiiSphinxY2
MiiSphinxY2(B)
|
Characteristics |
no route, found in tracks |
| Description |
Yoshi Sphinx from Dry Dry Ruins. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiSphinxY2.brres |
0x186 390 |
MiiStatueL2
MiiStatueL2(B)
|
Characteristics |
no route, found in arenas |
| Description |
Luigi statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueL2.brres |
0x187 391 |
MiiStatueD2
MiiStatueD2(B)
|
Characteristics |
no route, found in arenas |
| Description |
Daisy statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueD2.brres |
0x188 392 |
MiiStatueP1
MiiStatueP1(B)
|
Characteristics |
no route, found in arenas |
| Description |
Peach statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueP1.brres |
0x18b 395 |
KoopaFigure64
KoopaFigure64(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Bowser statue from N64 Bowser's Castle; it spits fire for 5 seconds, then doesn't nothing for 3 seconds, then spits fire again. In GP and VS Race the object is activated by the proximity of a player. |
| Setting 1 |
Units of distance from where KoopaFigure64 starts spitting fire |
| Setting 2 |
Fire function and effect: 0 = Decoration with default effect 1 = Obstacle with L effect |
| Setting 3 |
Spitting fire start delay in 1/60 seconds after start of countdown. 0 = Freeze of the game 240 (F0 in hex) = Starts spitting fire immediately after the "GO!" |
| Needed Files |
KoopaFigure64.brres effect/KoopaFigure64/rk_koopaFire.breff effect/KoopaFigure64/rk_koopaFire.breft |
0x18c 396 |
b_teresa
b_teresa(B)
|
Characteristics |
no route, found in tracks |
| Description |
Flying Boos from SNES Ghost Valley 2 controlled by AREA type 07, using exactly one object. Object's location doesn't matter, Boos are always viewed when players enter in related AREA. |
| Needed Files |
b_teresa.brres |
0x193 403 |
cow
cow(B5D)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Master cow following a route followed by some more cows (from Moo Moo Meadows). The master cow starts at the first point of the route, all other cows around the object position. |
| Setting 1 |
Number of slave cows following the master cow unordered |
| Setting 2 |
Unknown |
| Setting 3 |
Start delay of the slave cows in 1/60 seconds. The master cow starts a few seconds earlier |
| Needed Files |
brasd/cow/eat.brasd brasd/cow/eat_ed.brasd brasd/cow/run.brasd brasd/cow/surprise.brasd brasd/cow/walk.brasd cow.brres |
0x196 406 |
wanwan
wanwan(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Chain Chomp. Snaps in a wedge shape that is directed to a given point. Hwanwan and wanwan only work together if the effect files are absent. |
| Setting 1 |
Length of chain in game units |
| Setting 2 |
Unknown |
| Setting 4 |
Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If X is positive, X/10 is the X-Value for the setting; if X is negative, 65536 + X/10 is the X-Value for the setting (make sure to include the negative sign when adding!). |
| Setting 5 |
Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If Y is positive, Y/10 is the Y-Value for the setting; if Y is negative, 65536 + Y/10 is the Y-Value for the setting (make sure to include the negative sign when adding!). |
| Setting 6 |
Time to wander around (in 1/60 seconds); if 0, about 5 seconds is used. Add 3.5 seconds for full cycle time |
| Setting 7 |
(Width of wedge in degrees-35)/2 |
| Needed Files |
effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres |
0x197 407 |
poihana
poihana(BE2D)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Cataquack from GCN Peach Beach. It flings players into the air. In GP and VS race, it looks for players. In Time Trials, it flings only if touched. It is likely possible to add further colors by modifying the Pat0.
Only works on Slot 5.1 if psea or venice_nami is present for a splash sfx. |
| Setting 1 |
Color. Normal settings: 1 = Red 2 = Violet 3 = Green Other settings: 0 = Violet ≥4 = Green |
| Setting 2 |
Units of distance from where `poihana' starts looking for players |
| Needed Files |
brasd/poihana/throw.brasd brasd/poihana/walk.brasd effect/poihana/rk_poihana.breff effect/poihana/rk_poihana.breft poihana.brres |
0x199 409 |
sanbo
sanbo(BED)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Pokey from Dry Dry Desert and DS Desert Hills. Route Setting 1 sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones joint1, joint2, joint3, and joint4 in the BRRES. |
| Setting 1 |
Speed |
| Needed Files |
brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres |
0x19b 411 |
TruckWagon
TruckWagon(BE)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Truck from Wario's Gold Mine. Route Setting 1 changes the speed (if 0 it uses the speed setting in S1). Route Setting 2: 0x0: Normal behavior 0x1: Truck sways left and right harder and wont change back until the end of the route. 0x2: Truck sways left and right. |
| Setting 1 |
Speed |
| Setting 2 |
Delay before the second (groups) truck spawns (time in frames) |
| Setting 3 |
Delay until the first (groups) truck spawns (time in frames) |
| Setting 4 |
0 = collision, allows for effects/animations and spawns 12 groups of trucks. 1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route. |
| Needed Files |
TruckWagon.brres effect/TruckWagon/rk_truck.breff effect/TruckWagon/rk_truck.breft |
0x19c 412 |
heyho
heyho(B)
|
Characteristics |
route needed, solid, found in tracks |
| Description |
Shy Guy obstacle from DK Summit. Additional colors can probably be added by expanding the Pat0. |
| Setting 1 |
Speed |
| Setting 2 |
Color. Normal settings: 0 = Red 1 = Yellow 2 = Green |
| Needed Files |
heyho.brres |
0x19d 413 |
Press
Press(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Press from Toad's Factory (over the belts). The entered position is the sleeping position, so must be placed over the ground (600 is the default value); the total cycle time depends on the sleep time and the falling height. |
| Setting 2 |
Start delay in 1/60 seconds |
| Setting 3 |
Sleep time in 1/60 seconds; Special case 0 = One time shoot |
| Needed Files |
Press.brres effect/Press/rk_press.breff effect/Press/rk_press.breft |
0x19f 415 |
pile
pile
|
Characteristics |
solid |
| Description |
Object not used in any track. Chain Chomp's wooden pole seen in one of the Mario Circuit tournaments. |
0x1a2 418 |
pakkun_dokan
pakkun_dokan(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Pipe of potted Piranha Plant, normally combined with `pakkun_f'. |
| Needed Files |
pakkun_dokan.brres |
0x1a3 419 |
begoman_spike
begoman_spike(BE)
|
Characteristics |
no route, solid, found in other files |
| Description |
Topman from Galaxy Colosseum; object not used in any track. To appear, it (or they) must be the first object of section GOBJ. They appear to not obey wall collision. Note that the rings are hardcoded to have their centre at (0,0). |
| Setting 1 |
ID (1-based), used in begoman_manager to control when they appear |
| Setting 2 |
The radius of the 1st ring in which the topman is allowed to roam in. |
| Setting 3 |
Time in frames from the start of the race until the topman will switch from the 1st ring to the 2nd ring. |
| Setting 4 |
The radius of the 2nd ring in which the topman is allowed to roam in. |
| Setting 5 |
Time in frames from the start of the race until the topman will switch from the 2nd ring to the 3rd ring. |
| Setting 6 |
The radius of the 3rd ring in which the topman is allowed to roam in. |
| Setting 7 |
Time in frames from the start of the race until the topman will switch from the 3rd ring to the 4th ring. |
| Setting 8 |
The radius of the 4th ring in which the topman is allowed to roam in. |
| Needed Files |
begoman_spike.brres effect/begoman_spike/rk_begoman_spike.breff effect/begoman_spike/rk_begoman_spike.breft |
0x1a4 420 |
FireSnake
FireSnake(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Grounded Podoboo from DS Desert Hills. It bounces casually around its position point. It works with the object `sunDS', so it only works on slots 3.1, 4.2, 6.2 and 7.1. |
| Setting 1 |
Route id from where `sunDS' drops |
| Setting 2 |
Time before vanishing in 1/60 seconds |
| Needed Files |
FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft |
0x1a8 424 |
FireSnake_v
FireSnake(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes. |
| Setting 1 |
Start delay in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
| Setting 2 |
The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately. |
| Setting 3 |
Units of distance from position point to landing point following the Y angulation. |
| Needed Files |
FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft |
0x1a9 425 |
honeBall
honeBall(BE)
|
Characteristics |
solid |
| Description |
Object not used in regular tracks. Used in the N64 Bowser's Castle tournament with Dry Bowser. For use of this object in Mission Mode, at least one CPU must be defined. The location of the object does not matter. If more than one CPU is defined, it will cause weird behavior. If more than one CPU exists in a mission with this object, only the one that is the closest to the player will fire at them. Occasionally, some will try and fire at the same time, but this causes them to spin out repeatedly until another fireball is fired. Regardless of how many CPUs are defined in a mission with this object, or how many times this object is added, only one of the CPUs will fire at the player. |
| Needed Files |
effect/honeBall/rk_honeBall.breff effect/honeBall/rk_honeBall.breft honeBall.brres |
0x1ab 427 |
sanbo_big
sanbo(BED)
|
Characteristics |
solid |
| Description |
Giant Pokey used in the Thwomp Desert tournament, where its scale is 7 on the X, Y and Z-axes. KMP KMP Cloud seems to slightly corrupt the Giant Pokey, as its sound will not be loaded and its head will not appear on the minimap. |
| Needed Files |
brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres |
0x1f6 502 |
kinoko_bend
kinoko(B4K)
|
Characteristics |
no route, solid, road, found in tracks |
| Description |
Bouncy mushroom. The model perpetually loops an animation that resembles pulling a rubber band and letting go. It appears on the minimap as a solid circle in non-racing modes. |
| Setting 1 |
Texturing: nonzero values load the dark variant instead |
| Setting 2 |
[?] Maximum angle |
| Setting 3 |
[?] Time in 1/60s for a full cycle |
| Setting 4 |
[?] Cycle shift (controls where in the cycle to start) |
| Needed Files |
kinoko.brres kinoko_d_g.kcl kinoko_d_r.kcl kinoko_g.kcl kinoko_r.kcl |
0x1f7 503 |
VolcanoRock1
VolcanoRock1(B2K)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the X-axis and the Y-axis. |
| Setting 1 |
Model/Effect/KCL file to use (0 or 1) |
| Setting 2 |
Time to go from x1 to x2 and back in 1/60 seconds |
| Setting 3 |
Max X movement in both directions |
| Setting 4 |
Offsets starting X and Y position within the specified movement in 1/60 seconds |
| Setting 5 |
Time of one period on the Y-axis in 1/60 seconds |
| Setting 6 |
The amplitude of the cosine on the Y-axis |
| Needed Files |
VolcanoRock1.brres VolcanoRock1.kcl VolcanoRock2.kcl |
0x1f8 504 |
bulldozer_left
bulldozer_left(BK)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Moving bulldozer from Toad's Factory. Regardless of Y-rotation, it moves eastward from its current position. |
| Setting 2 |
Movement Distance |
| Setting 3 |
Movement Time |
| Setting 4 |
Time before starting |
| Setting 5 |
Time of standing still |
| Needed Files |
bulldozer_left.brres bulldozer_left.kcl |
0x1fa 506 |
kinoko_nm
kinoko(B4K)
|
Characteristics |
no route, solid, road, found in tracks |
| Description |
Green mushroom. It appears on the minimap as a solid circle in non-racing modes. |
| Setting 1 |
Texturing: nonzero values load the dark variant instead |
| Needed Files |
kinoko.brres kinoko_d_g.kcl kinoko_d_r.kcl kinoko_g.kcl kinoko_r.kcl |
0x1fc 508 |
VolcanoPiece
VolcanoPiece1(B42K)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Floating, shaking and sinking driveable rock from Grumble Volcano. Slot 3.4 enables its SFX The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls) |
| Setting 1 |
Model/KCL reference |
| Setting 2 |
Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) |
| Setting 3 |
Time it shakes in seconds at 150cc and mirror mode |
| Setting 4 |
Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer) |
| Setting 5 |
Time it shakes in seconds at 100cc |
| Setting 6 |
Time until it shakes in seconds at 50cc (already starts 4 seconds before in-game timer) |
| Setting 7 |
Time it shakes in seconds at 50cc |
| Setting 8 |
Time in frames between shaking and falling (always 30 frames on GV) |
| Needed Files |
VolcanoPiece0.kcl VolcanoPiece0b.kcl VolcanoPiece0c.kcl VolcanoPiece1.brres VolcanoPiece1.kcl VolcanoPiece11.kcl VolcanoPiece11b.kcl VolcanoPiece11c.kcl VolcanoPiece13.kcl VolcanoPiece13b.kcl VolcanoPiece13c.kcl VolcanoPiece14.kcl VolcanoPiece14b.kcl VolcanoPiece14c.kcl VolcanoPiece16.kcl VolcanoPiece16b.kcl VolcanoPiece16c.kcl VolcanoPiece18.kcl VolcanoPiece18b.kcl VolcanoPiece18c.kcl VolcanoPiece1b.kcl VolcanoPiece1c.kcl VolcanoPiece2.kcl VolcanoPiece2b.kcl VolcanoPiece2c.kcl VolcanoPiece3.kcl VolcanoPiece3b.kcl VolcanoPiece3c.kcl VolcanoPiece4.kcl VolcanoPiece4b.kcl VolcanoPiece4c.kcl VolcanoPiece5.kcl VolcanoPiece5b.kcl VolcanoPiece5c.kcl VolcanoPiece7.kcl VolcanoPiece7b.kcl VolcanoPiece7c.kcl VolcanoPiece8.kcl VolcanoPiece8b.kcl VolcanoPiece8c.kcl VolcanoPiece9.kcl VolcanoPiece9b.kcl VolcanoPiece9c.kcl |
0x1ff 511 |
TownBridgeDSc
TownBridgeDS(B3K)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Drawbridge from DS Delfino Square; the bridge in DS Delfino Square is created using two of these objects face to face. |
| Setting 1 |
Angle α of inclination in degrees, with 0°≤α<45°; if α ≥ 45° causes beauty flaws and stops the bridge at 45° |
| Setting 2 |
Time in 1/60 seconds used to lift and lower |
| Setting 3 |
Time in 1/60 seconds of stop after lift |
| Setting 4 |
Time in 1/60 seconds of stop after lowering |
| Needed Files |
TownBridgeDS.brres TownBridgeDS.kcl TownBridgeDS2.kcl TownBridgeDS3.kcl |
0x201 513 |
kinoko_kuki
|
Characteristics |
solid |
| Description |
Object not used in any track. It is the stem of both green and bouncy mushrooms. |
0x202 514 |
DKturibashiGCc
DKturibashiGC(B)
|
Characteristics |
no route, solid, road, found in tracks |
| Description |
Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly. |
| Needed Files |
DKturibashiGC.brres |
0x205 517 |
venice_saku
venice_saku(BK)
|
Characteristics |
no route, solid, found in arenas |
| Description |
Fence gate from Delfino Pier. Slot A1.2 enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously. |
| Setting 1 |
Time until it goes up (in frames) |
| Setting 2 |
How far up it goes |
| Setting 3 |
Speed that it moves up |
| Needed Files |
venice_saku.brres venice_saku.kcl |
0x206 518 |
casino_roulette
casino_roulette(BK)
|
Characteristics |
no route, solid, found in arenas |
| Description |
The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise. X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a texture animation named "dushBoard" (without quotations), or else the game will crash. Arena slot 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D. For more information, see the Moving Terrain page. |
| Needed Files |
casino_roulette.brres casino_roulette.kcl |
0x209 521 |
dc_sandcone
dc_sandcone(BEK)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Pile of sand from Dry Dry Ruins. |
| Setting 1 |
Growth speed |
| Setting 2 |
Final size |
| Setting 3 |
Start delay before it starts to grow in 1/60 seconds (starts 4 seconds before the timer in-game) |
| Needed Files |
dc_sandcone.brres dc_sandcone.kcl effect/dc_sandcone/rk_dc_sandcone.breff effect/dc_sandcone/rk_dc_sandcone.breft |
0x20a 522 |
venice_hasi
venice_hasi(BEK)
|
Characteristics |
no route, solid, found in arenas |
| Description |
Bridge from Delfino Pier. Slot A1.2 enables its SFX (includes a bell sound). Animation capped at 30 frames. S3 might be a relic of old animation length. |
| Setting 1 |
Time until the bridge goes up (and animation starts playing) |
| Setting 2 |
Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow) |
| Setting 3 |
Unknown |
| Needed Files |
effect/venice_hasi/rk_venice.breff effect/venice_hasi/rk_venice.breft venice_hasi.brres venice_hasi.kcl |
0x20b 523 |
venice_gondola
venice_gondola
monte_a(B)
|
Characteristics |
solid |
| Description |
Object not used in any track. A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object. No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named hune. |
| Setting 1 |
Speed |
| Needed Files |
monte_a.brres |
0x20c 524 |
quicksand
quicksand(BE)
dossun(BE)
|
Characteristics |
no route, found in arenas |
| Description |
Thwomp Desert controller. Arena slot 1.5 enables its SFX. `s_itembox' is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision. |
| Setting 1 |
[?] 0 = Use Thwomp 1 = Don't use Thwomp |
| Setting 2 |
[?] Sand shake wave length. 0 by default if s1 = 0 |
| Setting 3 |
[?] Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1 |
| Setting 4 |
[?] Sand push and pull strength. |
| Needed Files |
dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft effect/quicksand/rk_qsandDossun.breff effect/quicksand/rk_qsandDossun.breft quicksand.brres |
0x20e 526 |
ami
ami(B)
|
Characteristics |
no route, found in tracks |
| Description |
Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1. |
| Needed Files |
ami.brres |
0x212 530 |
FlamePole_v
FlamePole_v(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section. |
| Setting 1 |
Total cycle length, affects time between rising and dropping only. |
| Setting 2 |
Start delay in 1/60 seconds; it starts 3 seconds before the "GO!" |
| Setting 3 |
The dropping height of the pillar / 384 |
| Setting 4 |
Idling time - 200 (1/60 seconds) |
| Needed Files |
FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft |
0x216 534 |
FlamePole_v_big
FlamePole_v_big(E)
FlamePole_v(BE)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Really, really big fire geyser without a base from N64 Bowser's Castle. Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1. |
| Setting 1 |
If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds. |
| Setting 2 |
Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!" |
| Setting 3 |
S1 activator and S2 conditioner: 0 = S1 Deactivated 1 = S1 Activated |
| Needed Files |
FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft effect/FlamePole_v_big/rk_flamePoleL.breff effect/FlamePole_v_big/rk_flamePoleL.breft |
0x219 537 |
DemoCol
DemoCol(BK)
|
Characteristics |
no route, solid, found in other files |
| Description |
Collision zone from the losing demo screen, located in a grass part from Mario Circuit; object not used in any track. |
| Needed Files |
DemoCol.brres DemoCol.kcl |
0x25a 602 |
BeltEasy
BeltEasy(B)
|
Characteristics |
no route, found in tracks |
| Description |
Second set of belts from Toad's Factory. For more information, see the Moving Terrain page. |
| Needed Files |
BeltEasy.brres |
0x25b 603 |
BeltCrossing
BeltCrossing(B)
|
Characteristics |
no route, found in tracks |
| Description |
First set of belts from Toad's Factory. For more information, see the Moving Terrain page. |
| Needed Files |
BeltCrossing.brres |
0x25c 604 |
BeltCurveA
BeltCurveA(B)
|
Characteristics |
no route, found in tracks |
| Description |
Third set of belts from Toad's Factory. Object is not scalable. For more information, see the Moving Terrain page. |
| Setting 3 |
Time until it switches |
| Setting 4 |
Time until it switches back |
| Needed Files |
BeltCurveA.brres |
0x25e 606 |
escalator
escalator(BK)
|
Characteristics |
no route, solid, found in tracks |
| Description |
Coconut Mall escalator. For more information, see the Moving Terrain page. |
| Setting 2 |
Speed 1 (units per second, signed) |
| Setting 3 |
Time until it switches to Speed 2 |
| Setting 4 |
Speed 2 (units per second, signed) |
| Setting 5 |
(Total) time until it switches to Speed 3 |
| Setting 6 |
Speed 3 (units per second, signed) |
| Needed Files |
escalator.brres escalator.kcl |
0x260 608 |
escalator_group
escalator(BK)
monte_a(B)
|
Characteristics |
no route, solid, found in tracks |
| Description |
2 Time Escalators from Coconut Mall. One of the two escalators uses the given speed, the other uses a multiplied speed of -1 (negative speed), so they always run in opposite directions. For more information, see the Moving Terrain page. |
| Setting 2 |
Speed 1 (units per second, signed) |
| Setting 3 |
Time until it switches to Speed 2 |
| Setting 4 |
Speed 2 (units per second, signed) |
| Setting 5 |
(Total) time until it switches to Speed 3 |
| Setting 6 |
Speed 3 (units per second, signed) |
| Needed Files |
escalator.brres escalator.kcl monte_a.brres |
0x2bf 703 |
taimatsu
taimatsu(E)
|
Characteristics |
no route, found in tracks |
| Description |
Flame of the torches from N64 DK's Jungle Parkway (torches inside the cave) and Bowser Castle (on the wall). |
| Needed Files |
effect/taimatsu/rk_taimatsu.breff effect/taimatsu/rk_taimatsu.breft |
0x2ce 718 |
volsmk
volsmk(E)
|
Characteristics |
no route, found in tracks |
| Description |
Smoke used by the trembling rocks from Grumble Volcano. |
| Setting 2 |
Time until it starts emitting smoke in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) |
| Setting 3 |
Time it emits smoke in seconds at 150cc and mirror mode |
| Setting 4 |
Time until it starts emitting smoke in seconds at 100cc (already starts 4 seconds before in-game timer) |
| Setting 5 |
Time it emits smoke in seconds at 100cc |
| Setting 6 |
Time until it starts emitting smoke in seconds at 50cc (already starts 4 seconds before in-game timer) |
| Setting 7 |
Time it emits smoke in seconds at 50cc |
| Needed Files |
effect/volsmk/rk_volsmk.breff effect/volsmk/rk_volsmk.breft |
0x2d2 722 |
Flash_W
Flash_W(E)
|
Characteristics |
no route, found in tracks |
| Description |
Audience camera flashes on GCN Waluigi Stadium. Active whenever the player performs a trick. |
| Setting 1 |
0 = flashWaluigi_A 1 = flashWaluigi_B 2 = flashWaluigi_C |
| Needed Files |
effect/Flash_W/rk_flashWaluigi.breff effect/Flash_W/rk_flashWaluigi.breft |
0x2d3 723 |
Flash_M
Flash_M(E)
|
Characteristics |
no route, found in tracks |
| Description |
Audience camera flashes on N64 Mario Raceway. Active whenever the audience ambience is playing. |
| Needed Files |
effect/Flash_M/rk_flash64mario.breff effect/Flash_M/rk_flash64mario.breft |
0x2d4 724 |
Flash_S
Flash_S(E)
|
Characteristics |
no route, found in arenas |
| Description |
Audience camera flashes on Funky Stadium. Active whenever the player performs a trick. |
| Setting 1 |
0 = flashSkate_A 1 = flashSkate_B |
| Needed Files |
effect/Flash_S/rk_flashSkate.breff effect/Flash_S/rk_flashSkate.breft |
0x2d8 728 |
DemoEf
DemoEf(E)
|
Characteristics |
no route, found in other files |
| Description |
Fireworks used in the Mario Circuit winning demo. |
| Needed Files |
effect/DemoEf/rk_demo.breff effect/DemoEf/rk_demo.breft |
0x2d9 729 |
Fall_MH
Fall_MH(E)
|
Characteristics |
no route, found in tracks |
| Description |
Part of the waterfall effect from Moonview Highway. |
| Needed Files |
effect/Fall_MH/rk_ridgeFall.breff effect/Fall_MH/rk_ridgeFall.breft |
0x2da 730 |
Fall_Y
Fall_Y(E)
|
Characteristics |
no route, found in tracks |
| Description |
Breff animation of the waterfall effects from Koopa Cape and DS Yoshi Falls. |
| Setting 1 |
0 = A 1 = B 2 = C |
| Needed Files |
effect/Fall_Y/rk_yoshiFalls.breff effect/Fall_Y/rk_yoshiFalls.breft |
0x2db 731 |
DemoJugemu
DemoJugemu(BE)
|
Characteristics |
no route, found in other files |
| Description |
Lakitu model from the Mario Circuit winning demo. |
| Needed Files |
DemoJugemu.brres effect/DemoJugemu/rk_DemoJugemu.breff effect/DemoJugemu/rk_DemoJugemu.breft |
0x2dc 732 |
group_enemy_a_demo
group_enemy_a_demo(B)
|
Characteristics |
no route, found in other files |
| Description |
Enemy audience from the Mario Circuit winning demo. |
| Needed Files |
group_enemy_a_demo.brres |
0x2dd 733 |
group_monte_a_demo
group_monte_a_demo(B)
|
Characteristics |
no route, found in other files |
| Description |
Pianta audience from the Mario Circuit winning demo. |
| Needed Files |
group_monte_a_demo.brres |
0x2df 735 |
MiiStatueM2
MiiStatueM2(B)
|
Characteristics |
no route, found in tracks |
| Description |
Mario statue from DK Summit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueM2.brres |
0x2e1 737 |
MiiStatueL3
MiiStatueL3(B)
|
Characteristics |
no route, found in tracks + other files |
| Description |
Luigi statue from Luigi Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueL3.brres |
0x2e3 739 |
MiiStatueBL1
MiiStatueBL1(B)
|
Characteristics |
no route, found in tracks |
| Description |
Baby Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueBL1.brres |
0x2e4 740 |
MiiStatueBD1
MiiStatueBD1(B)
|
Characteristics |
no route, found in tracks |
| Description |
Baby Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
| Needed Files |
MiiStatueBD1.brres |
0x2f1 753 |
EnvKarehaUp
EnvKarehaUp(E)
|
Characteristics |
no route, found in tracks |
| Description |
Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position. |
| Needed Files |
effect/EnvKarehaUp/rk_EnvKarehaUp.breff effect/EnvKarehaUp/rk_EnvKarehaUp.breft |
0x2f3 755 |
DKfalls
DKfalls(E)
|
Characteristics |
no route, found in tracks |
| Description |
The waterfall splash effect found on N64 DK's Jungle Parkway. |
| Needed Files |
effect/DKfalls/rk_64DKfalls.breff effect/DKfalls/rk_64DKfalls.breft |