Mario Kart Wii — KMP Object Query

This is the online version of the command wkmpt OBJECTS (wkmpt is a tool of Wiimms SZS Tools). Both use keywords to find and view global objects of KMP files.

The database is build from a statistical analysis of all Mario Kart Wii tracks and from information of the Custom Mario Kart Wiiki. If you find errors or know more about objects, then please edit the wiki page »Object«. The current database is based on the Wiiki version of 2022-08-29.

Query

Enter a space separated list of keywords. Keywords are searched in object names, file names and descriptions. A keyword can also be an object index written as decimal or hexadecimal number. If a keyword begins with '$', then the search is limited to the object names. If a keyword begins with '$$', then the object name must match exactly the keyword. The search is always case insensitive.

Query Result

You can click every object, group, file and track name to find more details in the »Track Reference«.

130 of 316 Objects
ID Name
+Files
Info-Type Description
0x1
1
airblock Characteristics solid
Description Object not used in regular tracks.
Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face.
0x2
2
Psea

Psea(B)

Characteristics no route, found in tracks
Description The sea on GCN Peach Beach; for details see Object/Psea.
Needed Files Psea.brres
0x3
3
lensFX

lensFX

Characteristics no route, found in tracks + arenas
Description Generates a lens flare object when looking at the sun; it is also highly recommended to place this object near or coincident to `sun'.
0x4
4
venice_nami

venice_nami(B)

Characteristics no route, found in arenas
Description The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX.
This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period.
The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame.
Setting 1 Rising speed in odd stages
Setting 2 Stage 5 target height
Setting 3 Stage 1 target height
Setting 4 Stage 2 frame count
Setting 5 Stage 3 target height
Setting 6 Stage 4 frame count
Setting 7 Rising speed in even stages
Needed Files venice_nami.brres
0x5
5
sound_river Characteristics route needed, found in tracks
Description Generates a river sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2, 5.2, and 7.3.
0x6
6
sound_water_fall Characteristics route needed, found in tracks
Description Generates a waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2 and 7.3.
0x7
7
pocha

pocha(BE)

Characteristics no route, found in tracks + arenas
Description Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used.
Setting 1 Group Y KCL Index
Needed Files effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres
0x8
8
sound_lake Characteristics route needed, found in tracks
Description Generates a lake sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 2.2, 3.1, 5.1, and 8.2.
0x9
9
sound_big_fall Characteristics route needed, found in tracks
Description Generates a louder waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2 and 7.3.
0xa
10
sound_sea Characteristics route needed, found in tracks
Description Generates a sea sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 5.1 and 6.3.
0xb
11
sound_fountain Characteristics route needed, found in tracks
Description Generates a fountain sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 2.2, 3.1, 5.1, and 8.2.
0xc
12
sound_volcano Characteristics route needed, found in tracks
Description Generates a volcano sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slot 8.3.
0xd
13
sound_audience Characteristics route needed, found in tracks
Description Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Works on slots 1.1, 1.4, 2.3, 3.1, and 5.4; slot 3.1 does not feature slot-based audience ambience.
0xe
14
sound_big_river Characteristics route needed, found in tracks
Description Generates a louder river sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2, 5.2, and 7.3.
0xf
15
sound_sand_fall Description Object not used in any track.
Generates a sand fall sound effect. The range where the sound comes from is controlled by the route. This object must have a route.
0x10
16
sound_lift Characteristics route needed, found in tracks
Description Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Route Setting 1 is always 1 in all Nintendo tracks.
0x11
17
pochaYogan

pochaYogan(BE)

Characteristics no route, found in tracks
Description Generates a lava splash effect when a player touches KCL flag 0x10 with variant 2. Only the Y coordinate is used.
Setting 1 Group Y KCL Index
Needed Files effect/pochaYogan/rk_pochaYogan.breff effect/pochaYogan/rk_pochaYogan.breft pochaYogan.brres
0x12
18
entry

entry(E)

Characteristics no route, found in tracks + other files
Description Generates a fire around the player when falls through a burning air fall boundary flag.
Needed Files effect/entry/rk_entry.breff effect/entry/rk_entry.breft
0x13
19
pochaMori

pochaMori(E)

Characteristics no route, found in tracks + arenas
Description Generates a leaf splash effect when a player touches KCL flag 0x1A with variant 2. Only the Y coordinate is used. Only works on slots 4.2 and arena slot 2.5 with group Y KCL index set to 5.
Setting 1 Group Y KCL Index
Needed Files effect/pochaMori/rk_pochaLeaf.breff effect/pochaMori/rk_pochaLeaf.breft
0x14
20
eline_control Characteristics no route, found in tracks + arenas
Description Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller.
Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1.
Found in slots 1.4, 2.2, 3.4, 4.1, and arena slot 1.2.
Setting 1 Entry Flag: 0 = Do Not Enter 1 = Enter
Setting 2 Time to Next Controller (seconds)
Setting 3 Controller ID
Setting 4 Next Controller ID
Setting 8 ENPH Section; if -1, use ENPH of previous controller
0x15
21
sound_Mii Characteristics route needed, found in tracks
Description Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 1.1 and 3.1.
0x16
22
begoman_manager Characteristics no route, found in other files
Description Galaxy Colosseum Topmen manager; object not used in any track. Once the Topmen controlled by the first manager are defeated, the Topmen controlled by the second manager will spawn and so forth.
Setting 1 Manager ID (1-based)
Setting 2 [?] Number of Topmen to control
Setting 3 First Topman ID to control
Setting 4 [?] Topman behavior: 0: *unknown* 1: Coward, they will ignore the player 2: Aggressive, they will attack the player
Setting 5 [?] Number of Topmen under control + Number of Topmen controlled by the previous manager
Setting 6 [?] *unknown*
Setting 7 [?] *unknown*
Setting 8 [?] *unknown*
0x17
23
ice

ice(B)

Characteristics no route, found in tracks
Description Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in kartPartsDispParam.bin and bikePartsDispParam.bin.
This object can be used to enable tracks for slot 6.1, but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1.
Needed Files ice.brres
0x65
101
itembox

itembox(B)

Characteristics no route, solid, found in tracks + arenas + other files
Description Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved.
Setting 1 Unknown
Setting 2 Item type (player)
Setting 3 Item type (enemy)
Setting 4 Disables shadow if set
Setting 6 Timing lottery
Setting 7 [?] Additional height, multiplied with unknown number (always 1?).
Setting 8 Unknown
Needed Files itembox.brres
0x66
102
DummyPole Characteristics no route, solid, found in tracks + other files
Description Pole solidity across different tracks. Deleting this object will cause the pole itself to be unsolid.
Setting 1 Wall KCL Variant
0x6f
111
sun

sun(B)

Characteristics no route, found in tracks + arenas
Description The sun in the background; often used with `lensFX'.
Needed Files sun.brres
0x70
112
woodbox

woodbox(BE)

Characteristics no route, solid, found in tracks
Description Wooden box. When touched, the player slows down and the box drops an item. The wooden boxes respawn after five seconds, drop from 5000 units above the origin and drop onto the first face they touch.
In Time Trials, it becomes an unbreakable `ironbox'.
Setting 2 Item to give
Setting 3 Chance to give an item
Setting 8 LE-CODE only: Replace the standard drop height by this value.
Needed Files effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres
0x71
113
KmoonZ

KmoonZ(B)

Characteristics no route, found in tracks
Description The moon of Rainbow Road.
Needed Files KmoonZ.brres
0x72
114
sunDS

sunDS(B)

Characteristics route needed, found in tracks
Description The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position.
Route Setting 2 controls the behavior depending on the value X:
X < 30 (1E in hex) → Stays for X/60 seconds
X ≥ 30 (1E in hex) → Drops a `FireSnake' staying for X/60 seconds.
In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route.
Only slots 3.1, 4.2, 6.2, and 7.1 support this object.
Setting 1 Speed
Setting 2 Delay before starting in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Needed Files sunDS.brres
0x73
115
coin

coin(BE)

Characteristics no route, solid, found in arenas
Description Present within all battle arenas in Coin Runners mode and in some tournaments. When touched, it disappears and the player gets one coin.
Some coins do not appear at the start of the battle but show up later on. See Object/coin for details.
Setting 1 [?] Mode. 0 = Battle 1 = Tournament or Mission Mode.
Setting 2 Start or respawn place. See Coin for details.
Setting 3 Spawn behavior. See Coin for details.
Needed Files coin.brres effect/coin/rk_coin.breff effect/coin/rk_coin.breft
0x75
117
ItemDirect Description Object used in tournaments (Daisy Circuit and SNES Battle Course 4).
Can be used to place an item directly onto the track; they will not show up in Time Trials.
You must not place more than 11 of these in a track; otherwise, your track will freeze or hang in online play.
Setting 1 0 = Green Shell 1 = Red Shell 2 = Banana 3 = Mushroom 4 = Star
0x76
118
s_itembox

itembox(B)

Characteristics no route, solid, found in tracks + arenas
Description Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether.
Some interactions might be slot specific, such as with `quicksand'.
When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a crash due to unknown reasons if used in this way.
For more information, see the Moving Terrain page.
Setting 1 [?] Unknown
Setting 2 [?] Item type (player)
Setting 3 [?] Item type (enemy)
Setting 4 [?] Disables shadow if set
Setting 6 [?] Timing lottery
Setting 7 Height offset with object's position, signed.
Setting 8 [?] Unknown
Needed Files itembox.brres
0x77
119
pile_coin

coin(BE)

Characteristics solid
Description Object not used in any track.
This is the pile of coins above the players used in Battle Mode; static and without collision.
Needed Files coin.brres effect/coin/rk_coin.breff effect/coin/rk_coin.breft
0xc9
201
f_itembox

itembox(B)

Characteristics route needed, solid, found in tracks + other files
Description Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point.
Setting 1 Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined
Setting 2 Item type (player)
Setting 3 Item type (enemy)
Setting 4 Disables shadow if set
Setting 5 Route start point
Needed Files itembox.brres
0xca
202
MashBalloonGC

MashBalloonGC(B)

Characteristics route needed, found in tracks + other files
Description Air balloon as seen in GCN Mario Circuit. It has an assigned route but also floats from Y to Y. It turns to face the direction it is traveling in.
Setting 1 Speed
Setting 2 Max Y difference
Needed Files MashBalloonGC.brres
0xcd
205
basabasa

basabasa(B)

Characteristics route needed, solid, found in tracks
Description Swoops that follow a route. When touched, they act like a wall. They are released as groups which can be edited in any way.
Setting 1 Speed in units per 1/60 seconds
Setting 2 Delay until start of the next group in 1/60 seconds. Multiple groups can be on the way
Setting 3 Number of Swoops per group
Setting 4 How far they can get off the route (unknown values)
Setting 5 Maximum height
Setting 6 Distance between the bats in the same group
Setting 7 Start delay in 1/60 seconds
Setting 8 ?
Needed Files basabasa.brres
0xce
206
HeyhoShipGBA

HeyhoShipGBA(B)

Characteristics route needed, found in tracks
Description Shy Guy ship which shoots exploding cannonballs; cannonball object is `HeyhoBallGBA'.
This object is made for counterclockwise directed tracks, so if a track is clockwise directed, this object must be modified with BrawlBox in the following ways:
CullMode from Materials must be set on Cull_Outside and the Z scale in the KMP must be -1.
Only slot 6.2 supports this object and it is necessary to allow tracks to work on this slot.
Setting 1 Speed
Setting 2 How strong it moves up and down
Needed Files HeyhoShipGBA.brres
0xcf
207
koopaBall

koopaBall(BE)

Characteristics route needed, solid, found in tracks
Description Gigantic exploding fireball; used with `koopaFigure'. It bounces on every new route point and explodes on the last one if the route cycle setting is turned on. This object always spins northward. Scale is only obeyed if the route cycle setting is turned off, although the fiery effect still does not obey scaling.
Setting 1 Unknown
Needed Files effect/koopaBall/rk_koopaBall.breff effect/koopaBall/rk_koopaBall.breft koopaBall.brres
0xd0
208
kart_truck

K_truck(B)

Characteristics route needed, solid, found in tracks
Description Truck from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Setting 4 Texturing: 0 = MooMoo 1 = Fruit 2 = Factory
Needed Files K_truck.brres
0xd1
209
car_body

K_car_body(B)

Characteristics route needed, solid, found in tracks
Description Car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right)
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Setting 4 Color: 0 = Blue 1 = Red 2 = Yellow
Setting 5 Unknown
Needed Files K_car_body.brres
0xd2
210
skyship

skyship(B)

Characteristics route needed, found in tracks + other files
Description Blimp from Luigi Circuit. It turns to face the direction it is traveling in.
Setting 1 Speed
Setting 2 [?] Max Y difference
Needed Files skyship.brres
0xd3
211
w_woodbox

woodbox(BE)

Characteristics route needed, solid, found in tracks
Description Wooden box that follows a route.
Route Setting 1 sets the speed (gets added to S1).
Setting 1 Speed
Setting 2 Item to give
Setting 3 Chance to give an item
Setting 4 Unknown
Setting 5 Start delay
Setting 6 Time between 2 boxes
Setting 7 Max amount of boxes
Needed Files effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres
0xd5
213
w_itemboxline

Block(BE) itembox(B) Press(BE)

Characteristics route needed, solid, found in tracks
Description `Press', block.brres and `itembox' combination from Toad's Factory.
Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1).
Route setting 2:
0x1: press activates when a block reaches this point
0x2: determines where the item box goes
Setting 1 Speed
Setting 5 Delay until the first block spawns (time in frames)
Setting 6 Delay between block spawns (time in frames)
Setting 7 Number of Blocks/Item Boxes that can exist at any one time
Needed Files Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres
0xd6
214
VolcanoBall1

VolcanoBall1(BE)

Characteristics route needed, solid, found in tracks
Description Fiery rock from Grumble Volcano.
When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire; slot 3.4 enables its SFX.
Setting 1 Fireball speed
Setting 2 Delay before starting
Setting 3 Time between 2 fireballs
Setting 4 Time until the fire goes out
Needed Files VolcanoBall1.brres effect/VolcanoBall1/rk_volc.breff effect/VolcanoBall1/rk_volc.breft
0xd7
215
penguin_s

penguin_s(BE3D)

Characteristics route needed, solid, found in tracks
Description Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection.
Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default.
Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0.
Slot 6.1 enables its SFX.
Setting 1 Speed
Needed Files brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres
0xdb
219
dossunc

dossun(BE)

Characteristics optional route, solid, found in tracks
Description Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect:
1 → Start point, Route Setting 2 = 0
2 → Rotation point, Route Setting 2 = 1
3 → Going down point, Route Setting 2 = 0.
The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.
To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.
In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.
If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item.
Setting 1 Route speed
Setting 2 Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right
Setting 3 Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Setting 4 Sleep time in 1/60 seconds after start of countdown
Needed Files dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft
0xdd
221
boble

boble(BE)

Characteristics route needed, solid, found in tracks
Description Lava bubble from GBA Bowser Castle 3.
Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally.
Setting 1 Speed
Needed Files boble.brres effect/boble/rk_boble.breff effect/boble/rk_boble.breft
0xde
222
K_bomb_car

K_bomb_car(BE)

Characteristics route needed, solid, found in tracks
Description Bomb car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Needed Files K_bomb_car.brres effect/K_bomb_car/rk_K_bomb_car.breff effect/K_bomb_car/rk_K_bomb_car.breft
0xe2
226
hanachan

hanachan(BE2D)

Characteristics route needed, solid, found in tracks
Description Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area.
Setting 1 Speed
Needed Files brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres
0xe5
229
crab

crab(BE3D)

Characteristics route needed, solid, found in tracks
Description Crab from GBA Shy Guy Beach.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Setting 1 Speed in units per 1/60 seconds
Setting 2 Crab view direction: 0 = Left 1 = Right
Needed Files brasd/crab/wait.brasd brasd/crab/walk_l.brasd brasd/crab/walk_r.brasd crab.brres effect/crab/rk_crab.breff effect/crab/rk_crab.breft
0xe9
233
Hwanwan

wanwan(BE)

Characteristics route needed, solid, found in tracks
Description Route-following Chain Chomp from DS Peach Gardens.
Hwanwan and wanwan only work together if the effect files are absent.
Route Setting 2 = 1 plays a rollover animation, originally used within a tournament in Rainbow Road.
Setting 1 Speed
Setting 2 Amount of item boxes carried
Needed Files effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres
0xea
234
HeyhoBallGBA

HeyhoBallGBA(BE)

Characteristics no route, solid, found in tracks
Description Cannonball landing area that explodes after three seconds, shot by `HeyhoShipGBA'; in Grand Prix and VS races, it explodes if touched.
The object's scale does not affect the explosion effect's dimension. Generally, CPUs do not go against this object as they try to avoid them.
This objects requires `HeyhoShipGBA', and therefore, it can only be used on slot 6.2. Note that no more than 59 of this object can be used.
Setting 1 Route id from where `HeyhoShipGBA' shoots
Setting 2 Time between shot and arrival in 1/60 seconds
Needed Files HeyhoBallGBA.brres effect/HeyhoBallGBA/rk_HeyhoBallGBA.breff effect/HeyhoBallGBA/rk_HeyhoBallGBA.breft
0xeb
235
Twanwan

Twanwan(B)

Characteristics route needed, solid, found in arenas
Description Rolling Chain Chomp from Chain Chomp Wheel.
The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4.
It appears on the minimap when playing on arena slot 1.4.
Setting 1 Route speed
Setting 2 0 = start and wait on first route point 1 = start at object location and enable release action
Setting 3 Amplitude
Setting 4 Period length
Setting 5 Start delay in 1/60 seconds
Setting 6 Time until it starts following route in 1/60 seconds (s5 has priority)
Needed Files Twanwan.brres
0xf0
240
BossHanachan

hanachan(BE2D)

Characteristics solid
Description Big Wiggler boss used in the Wario's Gold Mine tournament; follows a route.
If S2 of the route point = 0002 (S1 needs to be 0000; otherwise, it will try to do different things at the same time and Wiggler's body will glitch out), it will play Wiggler's trick animation once Wiggler gets to the point. See BossHanachan for more information about its route settings.
Setting 1 Primary Wiggler Speed
Setting 2 Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s7 if player is behind point specified in s6 when wiggler stops
Setting 3 Secondary Wiggler Speed
Setting 4 Point player must pass to change wiggler to speed two. The wiggler must stop to activate this speed change. Route settings 0000 0001
Setting 5 Angry Wiggler Speed
Setting 6 Point player must pass to allow the wiggler to become angry. Route settings 0000 0001
Setting 7 Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s2 if player is past point specified in s6 when wiggler stops
Needed Files brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres
0xf2
242
BossHanachanHead Characteristics solid
Description Object used in the Wario's Gold Mine tournament to show the Wiggler's head on the minimap. It is not found in the KMP, but adding BossHanachan will automatically generate it in-game.
0xf3
243
K_bomb_car1

K_bomb_car1(BE)

Characteristics solid
Description Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments.
Needed Files K_bomb_car1.brres effect/K_bomb_car1/rk_K_bomb_car.breff effect/K_bomb_car1/rk_K_bomb_car.breft
0x131
305
castletree2

castletree2(B)

Characteristics no route, found in tracks + other files
Description Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player.
Needed Files castletree2.brres
0x13c
316
obakeblockSFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x140
320
MarioGo64c

MarioGo64(B)

Characteristics no route, solid, found in tracks
Description The "GO" sign from N64 Mario Raceway.
Needed Files MarioGo64.brres
0x144
324
pylon01

pylon01(B)

Characteristics no route, solid, found in tracks
Description Street cone from Daisy Circuit. Only slots 3.1, 4.2, 6.2 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added).
Setting 1 Color: 0 = Red 1 = Blue 2 = Yellow
Needed Files pylon01.brres
0x145
325
PalmTree

PalmTree(B)

Characteristics no route, solid, found in tracks
Description Solid palm from Coconut Mall. It is the largest tree of Mario Kart Wii.
Needed Files PalmTree.brres
0x149
329
heyho2

heyho2(B) K_chairlift00(B)

Characteristics route needed, found in tracks
Description Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair.
Setting 1 Which MDL0 from K_chairlift00.brres is loaded: 0 = K_chairlift00 1 = K_chairlift01
Needed Files K_chairlift00.brres heyho2.brres
0x156
342
FlagA3

FlagA3(B)

Characteristics no route, found in tracks
Description "Mario Kart" flag from DS Delfino Square. Strangely, scales must follow a precise proportion: Xscale < Yscale < Zscale, or game freezes.
It is a bit buggy, so it is better use another "FlagA" object and import the original texture.
Needed Files FlagA3.brres
0x166
358
MiiStatueM1

MiiStatueM1(B)

Characteristics no route, found in arenas
Description Mario statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueM1.brres
0x16f
367
obakeblock2SFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x170
368
obakeblock3SFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 1 ?
Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x176
374
karehayama

karehayama(BE)

Characteristics no route, solid, found in tracks
Description Leaf pile from Maple Treeway. Its SFX is exclusive to certain slot(s).
Setting 2 Item to give
Setting 3 Chance to give an item
Needed Files effect/karehayama/rk_karehayama.breff effect/karehayama/rk_karehayama.breft karehayama.brres
0x178
376
SpaceSun

SpaceSun(B)

Characteristics no route, found in tracks
Description The sun in Rainbow Road.
Needed Files SpaceSun.brres
0x17c
380
MiiStatueL1

MiiStatueL1(B)

Characteristics no route, found in tracks
Description Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueL1.brres
0x17d
381
MiiStatueD1

MiiStatueD1(B)

Characteristics no route, found in tracks
Description Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueD1.brres
0x17f
383
MiiSphinxY2

MiiSphinxY2(B)

Characteristics no route, found in tracks
Description Yoshi Sphinx from Dry Dry Ruins.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiSphinxY2.brres
0x186
390
MiiStatueL2

MiiStatueL2(B)

Characteristics no route, found in arenas
Description Luigi statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueL2.brres
0x187
391
MiiStatueD2

MiiStatueD2(B)

Characteristics no route, found in arenas
Description Daisy statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueD2.brres
0x188
392
MiiStatueP1

MiiStatueP1(B)

Characteristics no route, found in arenas
Description Peach statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueP1.brres
0x18b
395
KoopaFigure64

KoopaFigure64(BE)

Characteristics no route, solid, found in tracks
Description Bowser statue from N64 Bowser's Castle; it spits fire for 5 seconds, then doesn't nothing for 3 seconds, then spits fire again.
In GP and VS Race the object is activated by the proximity of a player.
Setting 1 Units of distance from where KoopaFigure64 starts spitting fire
Setting 2 Fire function and effect: 0 = Decoration with default effect 1 = Obstacle with L effect
Setting 3 Spitting fire start delay in 1/60 seconds after start of countdown. 0 = Freeze of the game 240 (F0 in hex) = Starts spitting fire immediately after the "GO!"
Needed Files KoopaFigure64.brres effect/KoopaFigure64/rk_koopaFire.breff effect/KoopaFigure64/rk_koopaFire.breft
0x18c
396
b_teresa

b_teresa(B)

Characteristics no route, found in tracks
Description Flying Boos from SNES Ghost Valley 2 controlled by AREA type 07, using exactly one object.
Object's location doesn't matter, Boos are always viewed when players enter in related AREA.
Needed Files b_teresa.brres
0x193
403
cow

cow(B5D)

Characteristics route needed, solid, found in tracks
Description Master cow following a route followed by some more cows (from Moo Moo Meadows).
The master cow starts at the first point of the route, all other cows around the object position.
Setting 1 Number of slave cows following the master cow unordered
Setting 2 Unknown
Setting 3 Start delay of the slave cows in 1/60 seconds. The master cow starts a few seconds earlier
Needed Files brasd/cow/eat.brasd brasd/cow/eat_ed.brasd brasd/cow/run.brasd brasd/cow/surprise.brasd brasd/cow/walk.brasd cow.brres
0x196
406
wanwan

wanwan(BE)

Characteristics no route, solid, found in tracks
Description Chain Chomp. Snaps in a wedge shape that is directed to a given point.
Hwanwan and wanwan only work together if the effect files are absent.
Setting 1 Length of chain in game units
Setting 2 Unknown
Setting 4 Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If X is positive, X/10 is the X-Value for the setting; if X is negative, 65536 + X/10 is the X-Value for the setting (make sure to include the negative sign when adding!).
Setting 5 Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If Y is positive, Y/10 is the Y-Value for the setting; if Y is negative, 65536 + Y/10 is the Y-Value for the setting (make sure to include the negative sign when adding!).
Setting 6 Time to wander around (in 1/60 seconds); if 0, about 5 seconds is used. Add 3.5 seconds for full cycle time
Setting 7 (Width of wedge in degrees-35)/2
Needed Files effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres
0x197
407
poihana

poihana(BE2D)

Characteristics no route, solid, found in tracks
Description Cataquack from GCN Peach Beach. It flings players into the air. In GP and VS race, it looks for players. In Time Trials, it flings only if touched. It is likely possible to add further colors by modifying the Pat0.

Only works on Slot 5.1 if psea or venice_nami is present for a splash sfx.

Setting 1 Color. Normal settings: 1 = Red 2 = Violet 3 = Green Other settings: 0 = Violet ≥4 = Green
Setting 2 Units of distance from where `poihana' starts looking for players
Needed Files brasd/poihana/throw.brasd brasd/poihana/walk.brasd effect/poihana/rk_poihana.breff effect/poihana/rk_poihana.breft poihana.brres
0x199
409
sanbo

sanbo(BED)

Characteristics route needed, solid, found in tracks
Description Pokey from Dry Dry Desert and DS Desert Hills.
Route Setting 1 sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones joint1, joint2, joint3, and joint4 in the BRRES.
Setting 1 Speed
Needed Files brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres
0x19b
411
TruckWagon

TruckWagon(BE)

Characteristics route needed, solid, found in tracks
Description Truck from Wario's Gold Mine.
Route Setting 1 changes the speed (if 0 it uses the speed setting in S1).
Route Setting 2: 0x0: Normal behavior
0x1: Truck sways left and right harder and wont change back until the end of the route.
0x2: Truck sways left and right.
Setting 1 Speed
Setting 2 Delay before the second (groups) truck spawns (time in frames)
Setting 3 Delay until the first (groups) truck spawns (time in frames)
Setting 4 0 = collision, allows for effects/animations and spawns 12 groups of trucks. 1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route.
Needed Files TruckWagon.brres effect/TruckWagon/rk_truck.breff effect/TruckWagon/rk_truck.breft
0x19c
412
heyho

heyho(B)

Characteristics route needed, solid, found in tracks
Description Shy Guy obstacle from DK Summit. Additional colors can probably be added by expanding the Pat0.
Setting 1 Speed
Setting 2 Color. Normal settings: 0 = Red 1 = Yellow 2 = Green
Needed Files heyho.brres
0x19d
413
Press

Press(BE)

Characteristics no route, solid, found in tracks
Description Press from Toad's Factory (over the belts).
The entered position is the sleeping position, so must be placed over the ground (600 is the default value); the total cycle time depends on the sleep time and the falling height.
Setting 2 Start delay in 1/60 seconds
Setting 3 Sleep time in 1/60 seconds; Special case 0 = One time shoot
Needed Files Press.brres effect/Press/rk_press.breff effect/Press/rk_press.breft
0x19f
415
pile

pile

Characteristics solid
Description Object not used in any track. Chain Chomp's wooden pole seen in one of the Mario Circuit tournaments.
0x1a2
418
pakkun_dokan

pakkun_dokan(B)

Characteristics no route, solid, found in tracks
Description Pipe of potted Piranha Plant, normally combined with `pakkun_f'.
Needed Files pakkun_dokan.brres
0x1a3
419
begoman_spike

begoman_spike(BE)

Characteristics no route, solid, found in other files
Description Topman from Galaxy Colosseum; object not used in any track. To appear, it (or they) must be the first object of section GOBJ. They appear to not obey wall collision. Note that the rings are hardcoded to have their centre at (0,0).
Setting 1 ID (1-based), used in begoman_manager to control when they appear
Setting 2 The radius of the 1st ring in which the topman is allowed to roam in.
Setting 3 Time in frames from the start of the race until the topman will switch from the 1st ring to the 2nd ring.
Setting 4 The radius of the 2nd ring in which the topman is allowed to roam in.
Setting 5 Time in frames from the start of the race until the topman will switch from the 2nd ring to the 3rd ring.
Setting 6 The radius of the 3rd ring in which the topman is allowed to roam in.
Setting 7 Time in frames from the start of the race until the topman will switch from the 3rd ring to the 4th ring.
Setting 8 The radius of the 4th ring in which the topman is allowed to roam in.
Needed Files begoman_spike.brres effect/begoman_spike/rk_begoman_spike.breff effect/begoman_spike/rk_begoman_spike.breft
0x1a4
420
FireSnake

FireSnake(BE)

Characteristics no route, solid, found in tracks
Description Grounded Podoboo from DS Desert Hills. It bounces casually around its position point.
It works with the object `sunDS', so it only works on slots 3.1, 4.2, 6.2 and 7.1.
Setting 1 Route id from where `sunDS' drops
Setting 2 Time before vanishing in 1/60 seconds
Needed Files FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft
0x1a8
424
FireSnake_v

FireSnake(BE)

Characteristics no route, solid, found in tracks
Description Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes.
Setting 1 Start delay in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Setting 2 The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately.
Setting 3 Units of distance from position point to landing point following the Y angulation.
Needed Files FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft
0x1a9
425
honeBall

honeBall(BE)

Characteristics solid
Description Object not used in regular tracks. Used in the N64 Bowser's Castle tournament with Dry Bowser.
For use of this object in Mission Mode, at least one CPU must be defined. The location of the object does not matter.
If more than one CPU is defined, it will cause weird behavior. If more than one CPU exists in a mission with this object, only the one that is the closest to the player will fire at them. Occasionally, some will try and fire at the same time, but this causes them to spin out repeatedly until another fireball is fired. Regardless of how many CPUs are defined in a mission with this object, or how many times this object is added, only one of the CPUs will fire at the player.
Needed Files effect/honeBall/rk_honeBall.breff effect/honeBall/rk_honeBall.breft honeBall.brres
0x1ab
427
sanbo_big

sanbo(BED)

Characteristics solid
Description Giant Pokey used in the Thwomp Desert tournament, where its scale is 7 on the X, Y and Z-axes.
KMP KMP Cloud seems to slightly corrupt the Giant Pokey, as its sound will not be loaded and its head will not appear on the minimap.
Needed Files brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres
0x1f6
502
kinoko_bend

kinoko(B4K)

Characteristics no route, solid, road, found in tracks
Description Bouncy mushroom. The model perpetually loops an animation that resembles pulling a rubber band and letting go. It appears on the minimap as a solid circle in non-racing modes.
Setting 1 Texturing: nonzero values load the dark variant instead
Setting 2 [?] Maximum angle
Setting 3 [?] Time in 1/60s for a full cycle
Setting 4 [?] Cycle shift (controls where in the cycle to start)
Needed Files kinoko.brres kinoko_d_g.kcl kinoko_d_r.kcl kinoko_g.kcl kinoko_r.kcl
0x1f7
503
VolcanoRock1

VolcanoRock1(B2K)

Characteristics no route, solid, found in tracks
Description Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the X-axis and the Y-axis.
Setting 1 Model/Effect/KCL file to use (0 or 1)
Setting 2 Time to go from x1 to x2 and back in 1/60 seconds
Setting 3 Max X movement in both directions
Setting 4 Offsets starting X and Y position within the specified movement in 1/60 seconds
Setting 5 Time of one period on the Y-axis in 1/60 seconds
Setting 6 The amplitude of the cosine on the Y-axis
Needed Files VolcanoRock1.brres VolcanoRock1.kcl VolcanoRock2.kcl
0x1f8
504
bulldozer_left

bulldozer_left(BK)

Characteristics no route, solid, found in tracks
Description Moving bulldozer from Toad's Factory. Regardless of Y-rotation, it moves eastward from its current position.
Setting 2 Movement Distance
Setting 3 Movement Time
Setting 4 Time before starting
Setting 5 Time of standing still
Needed Files bulldozer_left.brres bulldozer_left.kcl
0x1fa
506
kinoko_nm

kinoko(B4K)

Characteristics no route, solid, road, found in tracks
Description Green mushroom. It appears on the minimap as a solid circle in non-racing modes.
Setting 1 Texturing: nonzero values load the dark variant instead
Needed Files kinoko.brres kinoko_d_g.kcl kinoko_d_r.kcl kinoko_g.kcl kinoko_r.kcl
0x1fc
508
VolcanoPiece

VolcanoPiece1(B42K)

Characteristics no route, solid, found in tracks
Description Floating, shaking and sinking driveable rock from Grumble Volcano.
Slot 3.4 enables its SFX
The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls)
Setting 1 Model/KCL reference
Setting 2 Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
Setting 3 Time it shakes in seconds at 150cc and mirror mode
Setting 4 Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
Setting 5 Time it shakes in seconds at 100cc
Setting 6 Time until it shakes in seconds at 50cc (already starts 4 seconds before in-game timer)
Setting 7 Time it shakes in seconds at 50cc
Setting 8 Time in frames between shaking and falling (always 30 frames on GV)
Needed Files VolcanoPiece0.kcl VolcanoPiece0b.kcl VolcanoPiece0c.kcl VolcanoPiece1.brres VolcanoPiece1.kcl VolcanoPiece11.kcl VolcanoPiece11b.kcl VolcanoPiece11c.kcl VolcanoPiece13.kcl VolcanoPiece13b.kcl VolcanoPiece13c.kcl VolcanoPiece14.kcl VolcanoPiece14b.kcl VolcanoPiece14c.kcl VolcanoPiece16.kcl VolcanoPiece16b.kcl VolcanoPiece16c.kcl VolcanoPiece18.kcl VolcanoPiece18b.kcl VolcanoPiece18c.kcl VolcanoPiece1b.kcl VolcanoPiece1c.kcl VolcanoPiece2.kcl VolcanoPiece2b.kcl VolcanoPiece2c.kcl VolcanoPiece3.kcl VolcanoPiece3b.kcl VolcanoPiece3c.kcl VolcanoPiece4.kcl VolcanoPiece4b.kcl VolcanoPiece4c.kcl VolcanoPiece5.kcl VolcanoPiece5b.kcl VolcanoPiece5c.kcl VolcanoPiece7.kcl VolcanoPiece7b.kcl VolcanoPiece7c.kcl VolcanoPiece8.kcl VolcanoPiece8b.kcl VolcanoPiece8c.kcl VolcanoPiece9.kcl VolcanoPiece9b.kcl VolcanoPiece9c.kcl
0x1ff
511
TownBridgeDSc

TownBridgeDS(B3K)

Characteristics no route, solid, found in tracks
Description Drawbridge from DS Delfino Square; the bridge in DS Delfino Square is created using two of these objects face to face.
Setting 1 Angle α of inclination in degrees, with 0°≤α<45°; if α ≥ 45° causes beauty flaws and stops the bridge at 45°
Setting 2 Time in 1/60 seconds used to lift and lower
Setting 3 Time in 1/60 seconds of stop after lift
Setting 4 Time in 1/60 seconds of stop after lowering
Needed Files TownBridgeDS.brres TownBridgeDS.kcl TownBridgeDS2.kcl TownBridgeDS3.kcl
0x201
513
kinoko_kuki Characteristics solid
Description Object not used in any track. It is the stem of both green and bouncy mushrooms.
0x202
514
DKturibashiGCc

DKturibashiGC(B)

Characteristics no route, solid, road, found in tracks
Description Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly.
Needed Files DKturibashiGC.brres
0x205
517
venice_saku

venice_saku(BK)

Characteristics no route, solid, found in arenas
Description Fence gate from Delfino Pier. Slot A1.2 enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously.
Setting 1 Time until it goes up (in frames)
Setting 2 How far up it goes
Setting 3 Speed that it moves up
Needed Files venice_saku.brres venice_saku.kcl
0x206
518
casino_roulette

casino_roulette(BK)

Characteristics no route, solid, found in arenas
Description The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise.
X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a texture animation named "dushBoard" (without quotations), or else the game will crash.
Arena slot 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D.
For more information, see the Moving Terrain page.
Needed Files casino_roulette.brres casino_roulette.kcl
0x209
521
dc_sandcone

dc_sandcone(BEK)

Characteristics no route, solid, found in tracks
Description Pile of sand from Dry Dry Ruins.
Setting 1 Growth speed
Setting 2 Final size
Setting 3 Start delay before it starts to grow in 1/60 seconds (starts 4 seconds before the timer in-game)
Needed Files dc_sandcone.brres dc_sandcone.kcl effect/dc_sandcone/rk_dc_sandcone.breff effect/dc_sandcone/rk_dc_sandcone.breft
0x20a
522
venice_hasi

venice_hasi(BEK)

Characteristics no route, solid, found in arenas
Description Bridge from Delfino Pier. Slot A1.2 enables its SFX (includes a bell sound).
Animation capped at 30 frames. S3 might be a relic of old animation length.
Setting 1 Time until the bridge goes up (and animation starts playing)
Setting 2 Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow)
Setting 3 Unknown
Needed Files effect/venice_hasi/rk_venice.breff effect/venice_hasi/rk_venice.breft venice_hasi.brres venice_hasi.kcl
0x20b
523
venice_gondola

venice_gondola monte_a(B)

Characteristics solid
Description Object not used in any track.
A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object.
No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named hune.
Setting 1 Speed
Needed Files monte_a.brres
0x20c
524
quicksand

quicksand(BE) dossun(BE)

Characteristics no route, found in arenas
Description Thwomp Desert controller.
Arena slot 1.5 enables its SFX.
`s_itembox' is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision.
Setting 1 [?] 0 = Use Thwomp 1 = Don't use Thwomp
Setting 2 [?] Sand shake wave length. 0 by default if s1 = 0
Setting 3 [?] Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1
Setting 4 [?] Sand push and pull strength.
Needed Files dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft effect/quicksand/rk_qsandDossun.breff effect/quicksand/rk_qsandDossun.breft quicksand.brres
0x20e
526
ami

ami(B)

Characteristics no route, found in tracks
Description Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1.
Needed Files ami.brres
0x212
530
FlamePole_v

FlamePole_v(BE)

Characteristics no route, solid, found in tracks
Description Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section.
Setting 1 Total cycle length, affects time between rising and dropping only.
Setting 2 Start delay in 1/60 seconds; it starts 3 seconds before the "GO!"
Setting 3 The dropping height of the pillar / 384
Setting 4 Idling time - 200 (1/60 seconds)
Needed Files FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft
0x216
534
FlamePole_v_big

FlamePole_v_big(E) FlamePole_v(BE)

Characteristics no route, solid, found in tracks
Description Really, really big fire geyser without a base from N64 Bowser's Castle.
Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1.
Setting 1 If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds.
Setting 2 Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!"
Setting 3 S1 activator and S2 conditioner: 0 = S1 Deactivated 1 = S1 Activated
Needed Files FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft effect/FlamePole_v_big/rk_flamePoleL.breff effect/FlamePole_v_big/rk_flamePoleL.breft
0x219
537
DemoCol

DemoCol(BK)

Characteristics no route, solid, found in other files
Description Collision zone from the losing demo screen, located in a grass part from Mario Circuit; object not used in any track.
Needed Files DemoCol.brres DemoCol.kcl
0x25a
602
BeltEasy

BeltEasy(B)

Characteristics no route, found in tracks
Description Second set of belts from Toad's Factory.
For more information, see the Moving Terrain page.
Needed Files BeltEasy.brres
0x25b
603
BeltCrossing

BeltCrossing(B)

Characteristics no route, found in tracks
Description First set of belts from Toad's Factory.
For more information, see the Moving Terrain page.
Needed Files BeltCrossing.brres
0x25c
604
BeltCurveA

BeltCurveA(B)

Characteristics no route, found in tracks
Description Third set of belts from Toad's Factory. Object is not scalable.
For more information, see the Moving Terrain page.
Setting 3 Time until it switches
Setting 4 Time until it switches back
Needed Files BeltCurveA.brres
0x25e
606
escalator

escalator(BK)

Characteristics no route, solid, found in tracks
Description Coconut Mall escalator.
For more information, see the Moving Terrain page.
Setting 2 Speed 1 (units per second, signed)
Setting 3 Time until it switches to Speed 2
Setting 4 Speed 2 (units per second, signed)
Setting 5 (Total) time until it switches to Speed 3
Setting 6 Speed 3 (units per second, signed)
Needed Files escalator.brres escalator.kcl
0x260
608
escalator_group

escalator(BK) monte_a(B)

Characteristics no route, solid, found in tracks
Description 2 Time Escalators from Coconut Mall. One of the two escalators uses the given speed, the other uses a multiplied speed of -1 (negative speed), so they always run in opposite directions.
For more information, see the Moving Terrain page.
Setting 2 Speed 1 (units per second, signed)
Setting 3 Time until it switches to Speed 2
Setting 4 Speed 2 (units per second, signed)
Setting 5 (Total) time until it switches to Speed 3
Setting 6 Speed 3 (units per second, signed)
Needed Files escalator.brres escalator.kcl monte_a.brres
0x2bf
703
taimatsu

taimatsu(E)

Characteristics no route, found in tracks
Description Flame of the torches from N64 DK's Jungle Parkway (torches inside the cave) and Bowser Castle (on the wall).
Needed Files effect/taimatsu/rk_taimatsu.breff effect/taimatsu/rk_taimatsu.breft
0x2ce
718
volsmk

volsmk(E)

Characteristics no route, found in tracks
Description Smoke used by the trembling rocks from Grumble Volcano.
Setting 2 Time until it starts emitting smoke in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
Setting 3 Time it emits smoke in seconds at 150cc and mirror mode
Setting 4 Time until it starts emitting smoke in seconds at 100cc (already starts 4 seconds before in-game timer)
Setting 5 Time it emits smoke in seconds at 100cc
Setting 6 Time until it starts emitting smoke in seconds at 50cc (already starts 4 seconds before in-game timer)
Setting 7 Time it emits smoke in seconds at 50cc
Needed Files effect/volsmk/rk_volsmk.breff effect/volsmk/rk_volsmk.breft
0x2d2
722
Flash_W

Flash_W(E)

Characteristics no route, found in tracks
Description Audience camera flashes on GCN Waluigi Stadium. Active whenever the player performs a trick.
Setting 1 0 = flashWaluigi_A 1 = flashWaluigi_B 2 = flashWaluigi_C
Needed Files effect/Flash_W/rk_flashWaluigi.breff effect/Flash_W/rk_flashWaluigi.breft
0x2d3
723
Flash_M

Flash_M(E)

Characteristics no route, found in tracks
Description Audience camera flashes on N64 Mario Raceway. Active whenever the audience ambience is playing.
Needed Files effect/Flash_M/rk_flash64mario.breff effect/Flash_M/rk_flash64mario.breft
0x2d4
724
Flash_S

Flash_S(E)

Characteristics no route, found in arenas
Description Audience camera flashes on Funky Stadium. Active whenever the player performs a trick.
Setting 1 0 = flashSkate_A 1 = flashSkate_B
Needed Files effect/Flash_S/rk_flashSkate.breff effect/Flash_S/rk_flashSkate.breft
0x2d8
728
DemoEf

DemoEf(E)

Characteristics no route, found in other files
Description Fireworks used in the Mario Circuit winning demo.
Needed Files effect/DemoEf/rk_demo.breff effect/DemoEf/rk_demo.breft
0x2d9
729
Fall_MH

Fall_MH(E)

Characteristics no route, found in tracks
Description Part of the waterfall effect from Moonview Highway.
Needed Files effect/Fall_MH/rk_ridgeFall.breff effect/Fall_MH/rk_ridgeFall.breft
0x2da
730
Fall_Y

Fall_Y(E)

Characteristics no route, found in tracks
Description Breff animation of the waterfall effects from Koopa Cape and DS Yoshi Falls.
Setting 1 0 = A 1 = B 2 = C
Needed Files effect/Fall_Y/rk_yoshiFalls.breff effect/Fall_Y/rk_yoshiFalls.breft
0x2db
731
DemoJugemu

DemoJugemu(BE)

Characteristics no route, found in other files
Description Lakitu model from the Mario Circuit winning demo.
Needed Files DemoJugemu.brres effect/DemoJugemu/rk_DemoJugemu.breff effect/DemoJugemu/rk_DemoJugemu.breft
0x2dc
732
group_enemy_a_demo

group_enemy_a_demo(B)

Characteristics no route, found in other files
Description Enemy audience from the Mario Circuit winning demo.
Needed Files group_enemy_a_demo.brres
0x2dd
733
group_monte_a_demo

group_monte_a_demo(B)

Characteristics no route, found in other files
Description Pianta audience from the Mario Circuit winning demo.
Needed Files group_monte_a_demo.brres
0x2df
735
MiiStatueM2

MiiStatueM2(B)

Characteristics no route, found in tracks
Description Mario statue from DK Summit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueM2.brres
0x2e1
737
MiiStatueL3

MiiStatueL3(B)

Characteristics no route, found in tracks + other files
Description Luigi statue from Luigi Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueL3.brres
0x2e3
739
MiiStatueBL1

MiiStatueBL1(B)

Characteristics no route, found in tracks
Description Baby Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueBL1.brres
0x2e4
740
MiiStatueBD1

MiiStatueBD1(B)

Characteristics no route, found in tracks
Description Baby Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueBD1.brres
0x2f1
753
EnvKarehaUp

EnvKarehaUp(E)

Characteristics no route, found in tracks
Description Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position.
Needed Files effect/EnvKarehaUp/rk_EnvKarehaUp.breff effect/EnvKarehaUp/rk_EnvKarehaUp.breft
0x2f3
755
DKfalls

DKfalls(E)

Characteristics no route, found in tracks
Description The waterfall splash effect found on N64 DK's Jungle Parkway.
Needed Files effect/DKfalls/rk_64DKfalls.breff effect/DKfalls/rk_64DKfalls.breft



© Wiimm, 2022-08-29