Tree
Jump to navigation
Jump to search
KMP
- File formats
- KMP File Format & Sections
- AREA type
- Cameras
- ENPT Settings
- ITPT Settings
- Item Settings - Item Boxes
- Item Settings - Objects
- Lists
- Tutorials
- KMP Editing
- KMP Editing/Cameras
- Start Position
- Check Point
- Respawn Point
- Cannon
- Presence flags
- Enemy routes in battle arenas
- Testing a Track
- Visual Review with »wkmpt DRAW«
- Tools
Overview
This page contains a list of all trees in Mario Kart Wii as KMP objects. Some of them are solid and some of them are animated. All trees differ in size and look.
Name + ID | Attributes | BRRES file | Total height | Crown height | Trunk width[1] | Crown width | Picture |
---|---|---|---|---|---|---|---|
castletree1 0x12f = 303 |
not solid swaying |
castletree1 | 1820 | 1200 | 370 | 1820 | |
castletree1c 0x130 = 304 |
solid swaying | ||||||
castletree2 0x131 = 305 |
not solid swaying faces the player |
castletree2 | 1820 | 1200 | 370 | 1820 | |
DKtreeA64 0x157 = 343 |
not solid | DKtreeA64 | 2000 | 1000 | 240 | 2000 | |
DKtreeA64c 0x158 = 344 |
solid | ||||||
DKtreeB64 0x159 = 345 |
not solid | DKtreeB64 | 1880 | 580 | 190 | 1190 | |
DKtreeB64c 0x15a = 346 |
solid | ||||||
donkytree1GC 0x135 = 309 |
not solid swaying |
donkytree1GC | 1700 | 700 | 380 | 2050 | |
donkytree2GC 0x136 = 310 |
not solid faces left |
donkytree2GC | 1500 | 700 | 350 | 1600 | |
gardentreeDS 0x150 = 336 |
not solid | gardentreeDS | 2340 | 2100 | 240 | 620 | |
gardentreeDSc 0x151 = 337 |
solid | ||||||
HeyhoTreeGBAc 0x14a = 330 |
solid | HeyhoTreeGBAc | 530 | 300 | 100 | 530 | |
mariotreeGC 0x133 = 307 |
not solid swaying |
mariotreeGC | 1800 | 1200 | 340 | 1700 | |
mariotreeGCc 0x134 = 308 |
solid swaying | ||||||
PalmTree 0x145 = 325 |
solid | PalmTree | 2900 | 1350 | 330 | 2200 | |
peachtreeGC 0x137 = 311 |
not solid swaying |
peachtreeGC | 1700 | 750 | 370 | 2050 | |
peachtreeGCc 0x138 = 312 |
solid swaying | ||||||
TownTreeDS 0x163 = 355 |
not solid | TownTreeDS | 2430 | 1930 | 420 | 620 | |
TownTreeDSc 0x15b = 347 |
solid |
Note 1: It seems that parameter P05 of ObjFlow.bin is the collision radius of the trees and that the approximated "Trunk width" is 2 × radius.