This is the online version of the command
wkmpt OBJECTS
(
wkmpt is a tool of
Wiimms SZS Tools).
Both use keywords to find and view
global objects
of
KMP files.
The database is build from a statistical analysis of all Mario Kart Wii tracks
and from information of the
Custom Mario Kart Wiiki.
If you find errors or know more about objects, then please edit the wiki page
»Object«.
The current database is based on the Wiiki version of 2022-08-29.
Enter a space separated list of keywords.
Keywords are searched in object names, file names and descriptions.
A keyword can also be an object index written as decimal or hexadecimal number.
If a keyword begins with
'$', then the search is limited to the object names.
If a keyword begins with
'$$', then the object name must match exactly the keyword.
The search is always case insensitive.
6 of 316 Objects |
ID |
Name +Files |
Info-Type |
Description |
0x65 101 |
itembox
itembox(B)
|
Characteristics |
no route, solid, found in tracks + arenas + other files |
Description |
Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved. |
Setting 1 |
Unknown |
Setting 2 |
Item type (player) |
Setting 3 |
Item type (enemy) |
Setting 4 |
Disables shadow if set |
Setting 6 |
Timing lottery |
Setting 7 |
[?] Additional height, multiplied with unknown number (always 1?). |
Setting 8 |
Unknown |
Needed Files |
itembox.brres |
0x76 118 |
s_itembox
itembox(B)
|
Characteristics |
no route, solid, found in tracks + arenas |
Description |
Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether. Some interactions might be slot specific, such as with `quicksand'. When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a crash due to unknown reasons if used in this way. For more information, see the Moving Terrain page. |
Setting 1 |
[?] Unknown |
Setting 2 |
[?] Item type (player) |
Setting 3 |
[?] Item type (enemy) |
Setting 4 |
[?] Disables shadow if set |
Setting 6 |
[?] Timing lottery |
Setting 7 |
Height offset with object's position, signed. |
Setting 8 |
[?] Unknown |
Needed Files |
itembox.brres |
0xc9 201 |
f_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks + other files |
Description |
Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point. |
Setting 1 |
Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined |
Setting 2 |
Item type (player) |
Setting 3 |
Item type (enemy) |
Setting 4 |
Disables shadow if set |
Setting 5 |
Route start point |
Needed Files |
itembox.brres |
0xd4 212 |
w_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Multiple item boxes that follow a route from a starting point to an ending point. |
Setting 1 |
Speed |
Setting 2 |
[?] Item type (player) |
Setting 3 |
[?] Item type (enemy) |
Setting 4 |
[?] Disables shadow if set |
Setting 5 |
Start delay |
Setting 6 |
Time between 2 boxes |
Setting 7 |
Number of itemboxes on the route (default 5) |
Needed Files |
itembox.brres |
0xd5 213 |
w_itemboxline
Block(BE)
itembox(B)
Press(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
`Press', block.brres and `itembox' combination from Toad's Factory. Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1). Route setting 2: 0x1: press activates when a block reaches this point 0x2: determines where the item box goes |
Setting 1 |
Speed |
Setting 5 |
Delay until the first block spawns (time in frames) |
Setting 6 |
Delay between block spawns (time in frames) |
Setting 7 |
Number of Blocks/Item Boxes that can exist at any one time |
Needed Files |
Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres |
0xee 238 |
sin_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Item box following a route back and forth; speed is like a sine function. Route Setting 2: 0 = Asymetric; 1 = Symetric. |
Setting 1 |
Cycle time in 1/60 seconds |
Setting 4 |
[?] 0 = Enable shadow 1 = Disable shadow |
Setting 5 |
Start delay in 1/60 seconds |
Needed Files |
itembox.brres |