Mario Kart Wii — KMP Object Query

This is the online version of the command wkmpt OBJECTS (wkmpt is a tool of Wiimms SZS Tools). Both use keywords to find and view global objects of KMP files.

The database is build from a statistical analysis of all Mario Kart Wii tracks and from information of the Custom Mario Kart Wiiki. If you find errors or know more about objects, then please edit the wiki page »Object«. The current database is based on the Wiiki version of 2022-08-29.

Query

Enter a space separated list of keywords. Keywords are searched in object names, file names and descriptions. A keyword can also be an object index written as decimal or hexadecimal number. If a keyword begins with '$', then the search is limited to the object names. If a keyword begins with '$$', then the object name must match exactly the keyword. The search is always case insensitive.

Query Result

You can click every object, group, file and track name to find more details in the »Track Reference«.

6 of 316 Objects
ID Name
+Files
Info-Type Description
0x65
101
itembox

itembox(B)

Characteristics no route, solid, found in tracks + arenas + other files
Description Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved.
Setting 1 Unknown
Setting 2 Item type (player)
Setting 3 Item type (enemy)
Setting 4 Disables shadow if set
Setting 6 Timing lottery
Setting 7 [?] Additional height, multiplied with unknown number (always 1?).
Setting 8 Unknown
Needed Files itembox.brres
0x76
118
s_itembox

itembox(B)

Characteristics no route, solid, found in tracks + arenas
Description Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether.
Some interactions might be slot specific, such as with `quicksand'.
When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a crash due to unknown reasons if used in this way.
For more information, see the Moving Terrain page.
Setting 1 [?] Unknown
Setting 2 [?] Item type (player)
Setting 3 [?] Item type (enemy)
Setting 4 [?] Disables shadow if set
Setting 6 [?] Timing lottery
Setting 7 Height offset with object's position, signed.
Setting 8 [?] Unknown
Needed Files itembox.brres
0xc9
201
f_itembox

itembox(B)

Characteristics route needed, solid, found in tracks + other files
Description Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point.
Setting 1 Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined
Setting 2 Item type (player)
Setting 3 Item type (enemy)
Setting 4 Disables shadow if set
Setting 5 Route start point
Needed Files itembox.brres
0xd4
212
w_itembox

itembox(B)

Characteristics route needed, solid, found in tracks
Description Multiple item boxes that follow a route from a starting point to an ending point.
Setting 1 Speed
Setting 2 [?] Item type (player)
Setting 3 [?] Item type (enemy)
Setting 4 [?] Disables shadow if set
Setting 5 Start delay
Setting 6 Time between 2 boxes
Setting 7 Number of itemboxes on the route (default 5)
Needed Files itembox.brres
0xd5
213
w_itemboxline

Block(BE) itembox(B) Press(BE)

Characteristics route needed, solid, found in tracks
Description `Press', block.brres and `itembox' combination from Toad's Factory.
Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1).
Route setting 2:
0x1: press activates when a block reaches this point
0x2: determines where the item box goes
Setting 1 Speed
Setting 5 Delay until the first block spawns (time in frames)
Setting 6 Delay between block spawns (time in frames)
Setting 7 Number of Blocks/Item Boxes that can exist at any one time
Needed Files Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres
0xee
238
sin_itembox

itembox(B)

Characteristics route needed, solid, found in tracks
Description Item box following a route back and forth; speed is like a sine function.
Route Setting 2: 0 = Asymetric; 1 = Symetric.
Setting 1 Cycle time in 1/60 seconds
Setting 4 [?] 0 = Enable shadow 1 = Disable shadow
Setting 5 Start delay in 1/60 seconds
Needed Files itembox.brres



© Wiimm, 2022-08-29