Mario Kart Wii — KMP Object Query

This is the online version of the command wkmpt OBJECTS (wkmpt is a tool of Wiimms SZS Tools). Both use keywords to find and view global objects of KMP files.

The database is build from a statistical analysis of all Mario Kart Wii tracks and from information of the Custom Mario Kart Wiiki. If you find errors or know more about objects, then please edit the wiki page »Object«. The current database is based on the Wiiki version of 2021-11-20.


Enter a space separated list of keywords. Keywords are searched in object names, file names and descriptions. A keyword can also be an object index written as decimal or hexadecimal number. If a keyword begins with '$', then the search is limited to the object names. If a keyword begins with '$$', then the object name must match exactly the keyword. The search is always case insensitive.

Query Result

You can click every object, group, file and track name to find more details in the »Track Reference«.

1 of 316 Objects
ID Name
Info-Type Description


Characteristics optional route, solid, found in tracks
Description Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect:
1 → Start point, Route Setting 2 = 0
2 → Rotation point, Route Setting 2 = 1
3 → Going down point, Route Setting 2 = 0.
The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.
To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.
In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.
If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item.
Setting 1 Route speed
Setting 2 Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right
Setting 3 Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Setting 4 Sleep time in 1/60 seconds after start of countdown
Needed Files dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft

© Wiimm, 2021-11-20