This is the online version of the command
is a tool of Wiimms SZS Tools
Both use keywords to find and view
The database is build from a statistical analysis of all Mario Kart Wii tracks
and from information of the
Custom Mario Kart Wiiki.
If you find errors or know more about objects, then please edit the wiki page
The current database is based on the Wiiki version of 2020-06-19.
Enter a space separated list of keywords.
Keywords are searched in object names, file names and descriptions.
A keyword can also be an object index written as decimal or hexadecimal number.
If a keyword begins with '$'
, then the search is limited to the object names.
If a keyword begins with '$$'
, then the object name must match exactly the keyword.
The search is always case insensitive.
1 of 316 Objects|
||optional route, solid, found in tracks
||Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect:
1 → Start point, Route Setting 2 = 0
2 → Rotation point, Route Setting 2 = 1
3 → Going down point, Route Setting 2 = 0.
The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.
To make effect the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.
In GP and VS Race the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.
If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item.
||Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right
||Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
||Sleep time in 1/60 seconds after start of countdown
||dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft