|--points||list||This patch option defines a new table for the points assigned to players after a versus or room race. The parameter is a blank or comma and slash (next row) separated list with numbers (points) between 0 and 255 and the following keywords:
|-B||--brief||Print the table as comma separated lists in C notation.|
|-l||--long||Append a string in --points format that defines the table. If set twice, append up to 3 strings in different modes.|
|Keywords for option --points|
|Use Nintendos table. This is also the general default.|
|Use a linear point distribution.
The last player get 0 points.
And each other player get 1 point more than its successor.
Example: For 5 players, the points 4,3,2,1,0 are distributed.
|This is a Nintendo like distribution of the points,
but with more evenly points in the middle.
All points are evenly distributed, 15 for the winner and 0 for the last player.
|All points are evenly distributed, 25 for the winner and 0 for the last player.
Using 25 instead of 15 points has some advantages:
|This works like
|Set the points for the last player to 0 points. This is the default.|
|Set the points for the last player to 1 points.
This has impact to the automated filling of rows.
It also alter the predifined tables
|The first player gets no special bonus. This is the default.|
|The first player gets a special bonus of 1 point.
It only alter the predifined tables
|This is the favorite setting of Wiimm and may change.
At the moment it is equal to
|These 12 keywords close the current row and select the row for the next point definition. For each number of players there exists one row. At the very beginning, the row for 12 players is opened.|
|Close the current row and starts the next row with one less player.|
If a row is closed, it is automated filled from the last entered