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Object »honeBall« | |
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ID | 0x1a9 = 425 |
Name of object | honeBall |
Description | Object not used in regular tracks. Used in the N64 Bowser's Castle tournament with Dry Bowser. For use of this object in Mission Mode, at least one CPU must be defined. The location of the object does not matter. If more than one CPU is defined, it will cause weird behavior. If more than one CPU exists in a mission with this object, only the one that is the closest to the player will fire at them. Occasionally, some will try and fire at the same time, but this causes them to spin out repeatedly until another fireball is fired. Regardless of how many CPUs are defined in a mission with this object, or how many times this object is added, only one of the CPUs will fire at the player. |
Characteristics | solid |
1 subfile group | honeBall |
3 subfiles | effect/honeBall/rk_honeBall.breff effect/honeBall/rk_honeBall.breft honeBall.brres |
Object not found! | This object is not used in any track file. Therefor the analysis of used files may be incomplete. |