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Object »venice_nami« | |
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ID | 0x004 = 4 |
Name of object | venice_nami |
Description | The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX. This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period. The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame. |
Characteristics | no route, found in arenas |
Setting 1 | Rising speed in odd stages |
Setting 2 | Stage 5 target height |
Setting 3 | Stage 1 target height |
Setting 4 | Stage 2 frame count |
Setting 5 | Stage 3 target height |
Setting 6 | Stage 4 frame count |
Setting 7 | Rising speed in even stages |
1 subfile group | venice_nami |
1 subfile | venice_nami.brres |
Found in 2 tracks | A12, Delfino Pier (1*) A12d, Delfino Pier (1*) |