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wszst bmg

For each archive all BMG sub files are searched and, if found, decoded and printed as combined BMG text file. The command works exactly like wbmgt MIX. Wildcards and pipe characters are parsed.

Contents

1.   Syntax

wszst BMG [source]...

2.   Options

Options
Option Param Description
--no-wildcards Disable wildcard parsing and use each filename exactly as specified.
--in-order Process the input files in order of the command line and don't delete duplicates.
-i --ignore Ignore non existing source files without warning.
-H --no-header Suppress the syntax information section in decoded text files.
-B --brief Suppress information lines in decoded text files. This includes syntax information (--no-header). If set twice, the output of unneeded sections is also suppressed.
--bmg-endian name Force an endian for new BMG files. Accepted values are BIG or BE for big endian, LITTLE or LE for little endian and AUTO for automatic detection (default).

Mario Kart Wii uses big endian; the default if no other endian is defined.

--bmg-encoding name Force an encoding for new BMG files. Accepted encoding names are CP-1252, UTF-16BE (or UTF-16), SHIFT-JIS, UTF-8 and AUTO for automatic detection (default). Same keywords without minus signs are accepted too.

Mario Kart Wii uses encoding UTF-16BE; the default if no other encoding is defined.

--bmg-inf-size size Defines the 'INF1' size of new BMG files between 4 and 1000. The first 4 bytes of a INF1 record is an offset into the string pool and the remaining bytes the attributes. Maximal 40 attribute bytes are supported and additional bytes are assumed to be NULL. All BMG files of MKW have a size of 8.
--bmg-mid [mode] Control the creation of BMG section MID1. Suppress the creation, if mode is OFF. Force the creation, if mode is ON. On mode AUTO (default), the source is analysed for the decision.
--force-attrib attrib Forces, that all attributes are set to this vector.
--def-attrib attrib Define the default attributes for BMG files. If not set, the default attributes are estimated. On text output, strings with default attributes are printed without attribute vector. The usual default attribute for MKW is [1].
--no-attrib Suppress the output of any BMG attributes if creating BMG text files.
--x-escapes Use \x{} escapes instead of \z{} escapes.
--old-escapes To be compatible with v1.43 and earlier, print 1A escape sequences with total size of >12 bytes as single words using \x{}. Also don't use \x{} and \u{} with parameter lists.
-1 --single-line If set, don't print continuation lines for BMG text output. If set twice, print only single text lines and suppress attributes like option --no-attrib does it.
--no-bmg-colors If set, suppress the output of '\c{color}' escape sequences for colors definitions in BMG text output to be compatible with old versions of the tools.
--bmg-colors Force output of '\c{color}' escape sequences with names, even for foreign (not MKWii) BMG files.
--no-bmg-inline Print BMG attributes as separate line before the message definition to be compatible with versions until v1.39. The output for the standard value 0x01000000 is always suppressed. This was the default until v1.43.
-l --long Print long numeric message IDs instead of alternative message names like Txx, Uxx or Mxx.
-X --export Enable the export mode and create small and machine readable text files for easy post processing. The option works similar like -HBB for KMP and like -HBl1 for BMG text files.